TMA_80 wrote:
Hi Bricklyne
Thanks for sharing your work, (and for the author of this thread) it is really intresting to see how the combo mw+archicad is doing "well". rendering with maxwell from AC is great (except rendering time .BTW as i remember from earlier posts you're using Vray too, how does it compare & how much do you use MW compared to Vray?
As for the 3ds plugin I think you're refering to this plugin from Marc Lorenz
http://plugins.angstraum.at/archicad_wiz/index.htm
the one i mentionned in the last post seems different : it was created by olivier Gras ; see his post here:
http://archicad-talk.graphisoft.com/viewtopic.php?p=142704&highlight=3ds#142704.
Yes, you were right about the plugin; I was referring to and thinking about Marc Loeenz's plugin, and not Olivier Gras'. I didn't know about Olivier's plugin, but I'll be sure to give it a try. I hope it allows one to update their model once already imported and textured in a system that retains material texturing and mapping information - which is usually the biggest time-consumer of a rendering workflow in terms of preparing a model for render.
As for the comparison between Vray and Maxwell workflows from ArchiCAD, some of the more obvious comparisons are well known such as the fact that Vray is much much faster in terms of the actual render, but still takes quite a bit of time to prepare the model for render, and do tests and such. The fact that there is no straight forward workflow to transfer straight from ArchiCAD into the render engine the way Maxwell's plugin allows one to, does not help. There is also the fact that Vray is reputably not that easy to learn - on one's own - versus Maxwell, which only requires basic knowledge of how a camera works. However to offset that, Vray has a massive online resource and support network system since it is the most popular render engine that getting online learning resources and tutorials, prepared material libraries makes it really accessible for beginners.
My own experience with both learning and usage of it, is that while it has somehow of a steep learning curve at the beginning, one only has to get past the terminology (which sadly to say, is more technical and scientific than most artists or architects are used to) to be able to get a basic idea and grasp as to how to get around the engine and to manipulate it to one's advantage. There's lots of presets that make it easier to learn and use straight out of the box before one starts playing around with the settings and tweaking things. And tweaking and manipulating settings is one of biggest reasons it's such a hard program to master, but at the same time is also the same reason why it's the fastest and easiest to optimize., and why it's the most versatile.
As for Maxwell, both its slow render speed (those renders I posted below averaged between 20-90 hours each), as well as it superior unmatched lighting quality are both as well known as it's ease of use and easiness to learn and master. It's designed to work and render like the way one would use a camera with no need to learn such difficult terms as "subdivisions", 'irradiance maps' and 'Delone Triangles' and 'Voronoi Weights' and such. But like I said, the price is having to wait, for it to crunch through the render in a straight forward "Brute Force" way - also known as 'Unbiased' method - until it gets to the most realistic output. Typically it can go on forever until you get a completely photo-clear render, but no one ever has that sort of time to wait for a solution to complete and there's always noise left over.
The best part (for me anyway) about the Maxwell workflow, is the fact that their plugin works directly inside ArchiCAD almost like one of ArchiCAD's own native tools (in fact better, in some cases and some considerations). Added to this the fact that you can set the render (even after it's started) to use some of your CPU cores, (and not all of them) while setting it to render in low priority means that you can still keep working in ArchiCAD or other programs even as it keeps crunching through the render. It also allows you to "resume" you render if the program crashes or you have to stop it, which is HUUGE when you consider that other programs don't alllow this (with Vray you lose everything) and that you normally have to use you computer for other stuff.
But at the end of the day it typically comes down to whether you want speed (Vray) and are willing to learn the program, or if you would rather have quality and ease of use, but are willing to wait longer than is sometimes practical for daily usage.
Like I said before my ideal workflow would be to have a Vray bridge that would allow one to render Vray renders from directly inside ArchiCAD (much like the Maxwell plugin, and much like the Vray bridges for Sketchup and Rhino3D work) without having to go through another program like 3DS MAx or Cinema4D. But I suspect until GS upgrade their material and texture mapping system and interface, it will be difficult and with not much incentive for anyone to develop a bridge for ArchiCAD users.
That's just my opinion.
(sorry for going on too long)