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TAUNT ME WITH LIGHTWORKS PROBLEMS. I DARE YOU.

Dwight
Newcomer
In messaging with our colleague New Zealand's Paul King, he wondered how to do a plasma screen. I took it on as a challenge and made yet another discovery about LightWorks - it can't use the screen image that the plasma screen object calls. Attached is the workaround for that.

ArchiCAD TALK members are invited to taunt me with problems. The book is making excellent progress, but I have a few pages that need ideas - along the lines of the challenge I have included here.

Please post your issues. I am moving on to explaining stained glass, next. But you'll have to get the book for that one.
Dwight Atkinson
23 REPLIES 23
Dwight
Newcomer
The issue of export rendering program has always been there. Few ArchiCAD users ever bother. The tendency among users, most of whom have established work patterns is to develop a system and employ it for their usual renderings.

You are right that Maxwell Edison's Silver Hammer certainly will come down upon the heads of many other applications, but the export issue remains.

But don't look to me to be objective. I'm in the middle of creating 200 full color pages designed to help users make knock-out rendering and I get private messages every day about how happy many users [except Steve] are with LightWorks, grateful that they have the immediacy of material interaction at their fingertips.

And so it goes.
Dwight Atkinson
I was so disappointed that we got a disabled LightWorks engine with the ArhciCAD upgrade that I have not even been curious enough to try it out.

I am probably grossly uninformed but from what I have seen so far the LightWorks engine we have brings ArchiCAD rendering ability only up to about where Art*Lantis already was. I don't see a reason to learn how to use it.

Where can I see some good ArchiCAD renderings? If they look better than what I can do in Art*Lantis I could be tempted to try it out. But when the new Art*Lantis gets here I will probably not want to bother with the ArchiCAD LightWorks engine. It will probably seem just as useless as the old one which I never used either.

An ArchiCAD add-on for Maxwell is being made and I can buy that program today for $395. http://www.maxwellrender.com/indexeng.html

ArchiCAD upgrade with a disabled LightWorks for $595 or Maxwell Render for $395. hmm....LightWorks had better not be your only reason to upgrade.

My current philosophy is that if I am going to put the time and effort it takes to model something worth rendering, I deserve the best possible results for my efforts. Thats why I want to be able to render ArchiCAD models with the best rendering program available, and why I think the ability to export ArchiCAD models to the worlds best rendering programs should be a much higher priority than it is.

Personally, I would have rather had some direct export add-ons for high-end rendering programs in the last upgrade than a new ArchiCAD rendering engine I will probably never use.

I wish I could trade my LightWorks engine for the new Options Manger.
Apparently, you can get it as a trade off for TeamWork, why not the LightWorks engine?

ArchiCAD 25 7000 USA - Windows 10 Pro 64x - Dell 7720 64 GB 2400MHz ECC - Xeon E3 1535M v6 4.20GHz - (2) 1TB M.2 PCIe Class 50 SSD's - 17.3" UHD IPS (3840x2160) - Nvidia Quadro P5000 16GB GDDR5 - Maxwell Studio/Render 5.2.1.49- Multilight 2 - Adobe Acrobat Pro - ArchiCAD 6 -25

Dwight
Newcomer
Our colleague has very high standards that I respect. It is true that to get the best renderings, other applications are better.

The balance is whether you want a new career as an illustrator or not, because those better applications also present incredible learning challenges [except Artlantis - whose moniker is: easy enough for four renderings a year] and the nightmare of keeping up with incremental design changes [pluginz or not] like I have in my practice.

If there ever was an end to design, I would be exporting to Cinema all the time, but things change all the time..... and LightWorks is okay for that situation.
Dwight Atkinson
Anonymous
Not applicable
2wr1nkles: that´d be cool ...
Rob
Graphisoft
Graphisoft
martin,

a little bit off the topic:
next time use the internal forum email for giving your email details. E-mail harvesters are watching so you could end up with a nice collection of beautiful and interesting emails in your inbox.
::rk
Dwight
Newcomer
switched to a hires hiquality windolite with gold. boosted power from 50 to 75. balanced values in photoshop. five minutes.

would address funny counter shadows - who wants to look at that? but this is a way to show the difference that resolution and quality settings in the windolite dramatically affect shadow feel.
Dwight Atkinson
Anonymous
Not applicable
2Rob: I´ve got a pretty good spam filter, but you´re right thanx btw. doesn´t anyone need a gmail invitation ? it´s 2Gb size for free now ...

2dwight: good job ! I can´t wait for your book anymore ...
Dwight
Newcomer
You made two windolites with bad resolution.

Make them into one windolite that covers the entire window and in the 3D OpenGL view, see how it turns into a bunch of llittle lights.

Then turn the resolution quality and shadow quality to the mostest. (to ESL persons: I just invented a new word! Its official.)

increase power from your 50 up to 75

change blue to golden lite - interesting solar reflection/argon filled glass unit look.

The ceiling is Photoshop - added 1 percent noise.

Takes a lot longer to render, but effect is worth it - also cropped out acres of flat uninteresting stuff - like who really wants to look at the side of a stove. Seidler's wife must really whip up a bunch of flapjacks in that kitchen with the two stoves.
Dwight Atkinson
Anonymous
Not applicable
Here is a lightworks problem.... When i apply an image to a material then apply it to a object it's all fine.... I match the lightworks material to internal render material, but when I go and render with lightworks the all of the materials and the images turn upside down and back to front.. . this is happening on any type of object, roofs, wall and slabs. have you heard of this before?

please help
Dwight
Newcomer
This is a recognized buglet.

The solution is to rotate the texture 180 degrees.
use rotation in material dialog

OR

turn off essential only and

flip it around with a translation "T" flip "YES"
flip.jpg
Dwight Atkinson