Texture Alpha Mask won't Render
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‎2015-07-21
09:44 PM
- last edited on
‎2023-05-11
11:42 AM
by
Noemi Balogh
‎2015-07-21
09:44 PM
I'm working in Arch18 CineRender and cannot get alpha masks on materials to render properly. The alpha channel is checked on and the material displays correctly in surface settings, as well as in the 3D view. However, when I go to render, the portions of the material that should be transparent are rendering as black and opaque.
I have tried increasing the rendering settings to high, but that doesn't help.
Any assistance would be great!
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‎2015-07-23 06:00 AM
‎2015-07-23
06:00 AM
You need to use Physical Render for the alpha channel to be transparent in CineRender.
http://archicad-talk.graphisoft.com/viewtopic.php?t=46760
Cheers.
Cheers.
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bT Square Peg
https://archicadstuff.blogspot.com
https://www.btsquarepeg.com
| AC INT | Win11 | Ryzen 5700 | 32 GB | RTX 3050 |