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2007-06-11 11:34 PM - last edited on 2023-05-11 12:25 PM by Noemi Balogh
2007-06-12 12:10 AM
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2007-06-12 03:36 AM
Link wrote:i do - if the sun incidence angle is too high (i.e. greater than 44º) the surface - whatever the colour - loses it's 'lightness' (lack of diffuse?). it can be brought right - kinda - in the rendering engines by increasing the materials roughness. doesn't help the 3D windows though. it must be a pretty hard bug to squash too - GS have provided a new type of surface in AC11's model viewpoints: 'Own Material Colour (Non-Shaded)' as a method of getting around that one . . .
Have you noticed the bug with elevations that have their uncut surfaces filled with the material's own color (shaded) and the material is set to white(wash), then the element shows up as grey?
Do you think this bug may also have some effect on the amount of grey seen in the 3D window?
Dwight wrote:hey mister dwight - take your t-shirt back to your wishy-washy washed out sky. try somewhere with a gaping hole in the atmosphere for a while - the walls are so white i gotta wear shades . . . (and there's black soffits too . . .)
Remember: THERE'S NO SUCH THING AS WHITE!!!!!!![
Get the T-shirt.
2007-06-12 06:42 AM
Dwight wrote:or is it : THERE'S NO SUCH THING AS DWIGHT!!!!!!![
Remember: THERE'S NO SUCH THING AS WHITE!!!!!!![
2007-06-12 06:46 AM
2007-06-12 11:57 AM
2007-06-12 12:07 PM