2003-12-11 07:46 PM
2004-03-14 06:00 PM
Scott wrote:It would be quite surprising if they were not
I think that Revit has its own way of defining the 'special snap points', but the concepts are similar.
Scott wrote:This is good behaviour; you already explained that it does not insist on relationships all the time. How easy it is to kill the links, especially late into a project (and restore them afterwards)? Does it ever choke the machine or get confused? I am probably too old fashioned to believe the machine too much ... to s.c.r.e.w up is human, but to REALLY s.c.r.e.w up you need a computer
For instance, I can place four windows in a wall, dimension to the center of each window, and set an 'equal' constraint. These windows will now remain eqidistant from each other. If I grab one and move it, the other react accordingly.
Scott wrote:No reference lines needed at all (IMHODjordje wrote:Revit has all of these, just with different terminology. Geometry 'snaps' to other geometry, or displays 'apparent' snaps with reference lines.
2. Relative construction constraints: Perpendicular, parallel, bisectrix, offset, multiple offset, and a free floating Special Snap Points tool
Scott wrote:The name of the tool is Magic wand And the icon IS Magic wand!Djordje wrote:Revit tools react in the same way, its not magical.
3. Magic Wand - can generate any polygonal element to any closed or almost closed outline (closes the outline automatically) or trace any linear element along the polygon's perimeter. Also can be used for subtracting, joining, adding polygonal elements. The main culprit fora house in six clicks.
2004-03-15 01:02 AM
How easy it is to kill the links, especially late into a project (and restore them afterwards)? Does it ever choke the machine or get confused?
Can you place anything geometrically precisely somewhere without dimensioning?Yep, direct numerical entry is available. ie: start a wall, drag the direction you want, type the distance it needs to go. Also, Revit has "temp. dims." that only appear when placing or modifying objects. Select an object and temporary dimensions appear, tying to nearby objects. Click on a temp dim, change the number, and the geometry updates. Temp Dims can also be made 'permanent dimensions' by clicking on a control icon on the temp dim.
No reference lines needed at all (IMHO . Does it also work in 3D views?Reference lines are the wrong terminology, and don't explain what I was talking about. Maybe I should call them Temporary Tracking Lines. As you hoover over the drawing area, actual and perceived snap points appear at your cursor, and the "tracking" lines appear to show the geometry the snap is associated with. For instance, you may be 20 feet from the nearest geometry, but a perceived snap between an arc'd wall and a straight wall across the model may appear at your cursor.
How is polygon editing in Revit (slabs, roofs, meshes, fills)?Much of the solid geometry in Revit is based on a sketch. For instance, a roof is a sketch of the plan view of the roof, while the sketch lines themselves control roof slope, overhang, etc. These sketch lines can be drawn freely with any on the available line, arc, circle, ellipse, spline, etc. drawing tools, or I can use the Pick tool to pick the underlying geometry. In the case of the roof. I would pick the walls that support the roof. I can also use TAB as described before to select a chain of lines.
2004-03-15 01:32 AM
Scott wrote:These are some of the things that immediately impressed me when demoing Revit. I wouldn't give up what we have in ArchiCAD ... but I would sure like to also have the fast, visual, user-friendly manipulation that these Revit features provide. You have to try it to appreciate it.
Also, Revit has "temp. dims." that only appear when placing or modifying objects. Select an object and temporary dimensions appear, tying to nearby objects. Click on a temp dim, change the number, and the geometry updates. Temp Dims can also be made 'permanent dimensions' by clicking on a control icon on the temp dim.
Reference lines are the wrong terminology, and don't explain what I was talking about. Maybe I should call them Temporary Tracking Lines. As you hoover over the drawing area, actual and perceived snap points appear at your cursor, and the "tracking" lines appear to show the geometry the snap is associated with. For instance, you may be 20 feet from the nearest geometry, but a perceived snap between an arc'd wall and a straight wall across the model may appear at your cursor.
2004-03-25 11:56 AM
2004-04-25 07:17 AM
2004-10-01 09:14 AM
2004-10-01 03:55 PM
2004-10-01 06:37 PM
2004-10-01 07:07 PM
Dwight wrote:I'm up for being on the team, depending on where/when...
Who volunteers?
2004-10-01 07:13 PM