ā2021-10-06
02:26 PM
- last edited on
ā2025-01-30
04:36 PM
by
Molinda Prey
Is there a way to select more than one vertex on a morph at once
and then move them?
I mean with window selection...
I tried with Ctrl+Shift+Click with window select but with no luck...
ā2021-10-06 04:04 PM - edited ā2021-10-06 04:05 PM
Normaly ctrl+shift+click works. What type of view are you in?
(Notice how the cursor color changes when I press ctrl+shift)
ā2021-10-06 04:48 PM
Hello AttilaBalogh ,
You can also use the area selection tool from any kind of view to deform any shape.
ā2021-10-06 05:50 PM
You can also select Edges and moving the Edge will move the two Nodes at the two ends of that Edge.
ā2021-10-07 04:02 AM
With the selection tool, you can set it to 'Partial', "Entire' or 'Direction Dependent'.
If you set to 'Entire', this will allow you to select nodes, edges and surfaces that are only entirely within the selection area.
Those even partly outside of the area will not be selected.
Barry.
ā2021-10-07 10:07 AM
Thank you for all for your help,
nevertheless, I couldn't really use these, maybe it is not yet possible...
My original idea was to convert a door to morph and change the vertical
position of the different parts by stretching the model.
I have quite many points or vertexes to move so some kind of window selection
would be handy somehow...
Thx, again!
ā2021-10-07 10:26 AM
If you can't control what you want in the door object, then convert to a morph.
Then ...
Now you can select what you want and move just those bits selected.
Save it back as a door panel object if you want to use it in your door object again.
Barry.
ā2021-10-07 11:16 AM
Thx, I will try. I tried something like this already but I will
run another round.