ā2020-08-30
09:12 AM
- last edited on
ā2024-09-15
02:55 AM
by
Laszlo Nagy
ā
ā2020-09-22 03:26 PM
IF language = "FranƧais" THEN ui_text_ObjTitle = "COMPOSITE MESH OBJECT" ui_text_MeshObjName = "Objet/Nom >>>" ui_text_skin = "Couche" ui_text_skins = "Couches" ui_text1_bMesh3D = "Maillage/3D" ui_text_PenCon3d = "Stylo/3D" ui_text_PenFil2d = "Stylo/2D" ui_text_PenBkg2d = "Stylo fond/2D" ui_text_lThick = "Epaisseur" ui_text_BMAT = "MatĆ©riaux" ui_text_TopSurf = "Surface/Haut" ui_text_SideSurf = "Surface/CotĆ©" ui_text_BotSurf = "Surface/Bas" ui_text_PenCut = "Stylo/Coupe" width_intruc = 280 intruc_text[1] = "Instructions:" intruc_text[2] = "01. CrĆ©ez un maillage solide avec l'outil de maillage et placez des points chauds 2D sur des nÅuds de rĆ©fĆ©rence;" intruc_text[3] = "02. SĆ©lectionnez votre maillage et ouvrez sa Ā«BoĆ®te de dialogue ParamĆØtresĀ»;" intruc_text[4] = "03. Ouvrez le menu dĆ©roulant Ā«MODELEĀ»;" intruc_text[5] = "04. Remplacer les surfaces supĆ©rieure, jupe et infĆ©rieure par 3 surfaces diffĆ©rentes (une pour chacune);" intruc_text[6] = "05. DĆ©finissez l'apparence 3D de ce maillage;" intruc_text[7] = "06. Cliquez sur OK dans Ā«ParamĆØtres de sĆ©lection de maillageĀ»;" intruc_text[8] = "07. SĆ©lectionnez votre maillage et vos points chauds de rĆ©fĆ©rence et allez dans Fichier> BibliothĆØques et objets> Enregistrer la sĆ©lection sous ...> Objet;" intruc_text[9] = "08. Enregistrez votre objet dans la bibliothĆØque emboitĆ©e avec un nom unique;" intruc_text[10] = "09. Cliquez sur OK dans la boĆ®te de dialogue Ā«Modifier les paramĆØtres de base de l'objetĀ»;" intruc_text[11] = "10. SĆ©lectionnez cet objet (Composite Mesh Object) et ouvrez sa Ā«BoĆ®te de dialogue ParamĆØtresĀ»;" intruc_text[12] = "11. Ouvrez le menu dĆ©roulant Ā«PARAMĆTRES PERSONNALISĆSĀ»;" intruc_text[13] = "12. Dans 'Objet/Nom >>>' tapez le nom de votre objet maillage enregistrĆ©;" intruc_text[14] = "13. Enfin, dĆ©finissez les paramĆØtres comme vous le souhaitez!" intruc_text[15] = "PS.: Si vous devez Ć©diter le maillage d'origine, rĆ©pĆ©tez les Ć©tapes 09 Ć 11 et rechargez votre bibliothĆØque." intruc_text[16] = "" intruc_text[17] = "" ENDIFHave a good day and thanks again
ā2020-09-22 09:10 PM
Yves wrote:Nah! Its more like GDL Sumo.
Your GDL kung fu is perfect
Yves wrote:Never mind... I was using it during some tests and forgot to disable it.
You have reactivated the Hotspots on the enclosing box why ?
Yves wrote:I was referencing the final appearance of the object. So if you want the object to have sharp or smooth edges then you have to set it there. Does this makes sense?
"05. Set the 3d appearance for this object;" for this mesh no ?
ā2021-06-13 02:58 AM
ā2021-06-13 01:14 PM
ā2021-06-14 11:57 AM
Joachim wrote:I agree. Keeping track of object iterations is becoming a little bit messy. I would like to develop this kind of projects here on this forum, but perhaps it is time for us to migrate this and other projects to Github.
I would suggest adding the version number of the object on top of the User Interface within the "UI_DIALOG".
ā2021-08-26 12:11 AM
ā2021-08-26 03:20 AM
Josh wrote:
Looks like a great tool. I'm having trouble loading.
ā2021-08-26 03:21 AM
ā2021-08-26 05:04 AM
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ā2021-08-26 09:08 AM