Is there a tool / object for making a mesh with a specified thickness?
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‎2020-08-30
09:12 AM
- last edited on
‎2024-09-15
02:55 AM
by
Laszlo Nagy
As in the topic, I wanted to ask you guys if there exists any tool that would allow me to create a mesh with a specified thickness, or layers.
For example, I have a terrain to model, but the ground has layers: 3cm of grass, 10cm of ground, and some other layers. The terrain is not flat - it has some holes and bumps. Is it possible to create this with one tool/object, not using layered slabs, roofs, and shells?
 
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Library (GDL)
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‎2020-09-22 03:26 PM

Your GDL kung fu is perfect

For me the object works perfectly
You have reactivated the Hotspots on the enclosing box why ?
I think setting the zzyzx to zero is better for 3D hotspots
"05. Set the 3d appearence for this object;" for this mesh no ?
I enclose the French instructions with some small corrections
IF language = "Français" THEN ui_text_ObjTitle = "COMPOSITE MESH OBJECT" ui_text_MeshObjName = "Objet/Nom >>>" ui_text_skin = "Couche" ui_text_skins = "Couches" ui_text1_bMesh3D = "Maillage/3D" ui_text_PenCon3d = "Stylo/3D" ui_text_PenFil2d = "Stylo/2D" ui_text_PenBkg2d = "Stylo fond/2D" ui_text_lThick = "Epaisseur" ui_text_BMAT = "Matériaux" ui_text_TopSurf = "Surface/Haut" ui_text_SideSurf = "Surface/Coté" ui_text_BotSurf = "Surface/Bas" ui_text_PenCut = "Stylo/Coupe" width_intruc = 280 intruc_text[1] = "Instructions:" intruc_text[2] = "01. Créez un maillage solide avec l'outil de maillage et placez des points chauds 2D sur des nœuds de référence;" intruc_text[3] = "02. Sélectionnez votre maillage et ouvrez sa «Boîte de dialogue Paramètres»;" intruc_text[4] = "03. Ouvrez le menu déroulant «MODELE»;" intruc_text[5] = "04. Remplacer les surfaces supérieure, jupe et inférieure par 3 surfaces différentes (une pour chacune);" intruc_text[6] = "05. Définissez l'apparence 3D de ce maillage;" intruc_text[7] = "06. Cliquez sur OK dans «Paramètres de sélection de maillage»;" intruc_text[8] = "07. Sélectionnez votre maillage et vos points chauds de référence et allez dans Fichier> Bibliothèques et objets> Enregistrer la sélection sous ...> Objet;" intruc_text[9] = "08. Enregistrez votre objet dans la bibliothèque emboitée avec un nom unique;" intruc_text[10] = "09. Cliquez sur OK dans la boîte de dialogue «Modifier les paramètres de base de l'objet»;" intruc_text[11] = "10. Sélectionnez cet objet (Composite Mesh Object) et ouvrez sa «Boîte de dialogue Paramètres»;" intruc_text[12] = "11. Ouvrez le menu déroulant «PARAMÈTRES PERSONNALISÉS»;" intruc_text[13] = "12. Dans 'Objet/Nom >>>' tapez le nom de votre objet maillage enregistré;" intruc_text[14] = "13. Enfin, définissez les paramètres comme vous le souhaitez!" intruc_text[15] = "PS.: Si vous devez éditer le maillage d'origine, répétez les étapes 09 à 11 et rechargez votre bibliothèque." intruc_text[16] = "" intruc_text[17] = "" ENDIFHave a good day and thanks again
Belgium
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‎2020-09-22 09:10 PM

Yves wrote:Nah! Its more like GDL Sumo.
Your GDL kung fu is perfect

Yves wrote:Never mind... I was using it during some tests and forgot to disable it.
You have reactivated the Hotspots on the enclosing box why ?
Yves wrote:I was referencing the final appearance of the object. So if you want the object to have sharp or smooth edges then you have to set it there. Does this makes sense?
"05. Set the 3d appearance for this object;" for this mesh no ?
Thanks for the translation.
But I am really not satisfied with the behavior of the object regarding vertical placement. I did some tests, and the results for the called object are very distinct. i.e.: If I set some Mesh node lower than the Mesh Reference level, then the called object will be elevated by that factor. This and the fact that I can't set the elevation of the object to match the elevation of the Mesh is frustrating. I thought of creating parameters for "Object Elevation" and "Skirt Height" for the user to input the values of the Mesh... but unfortunately I had no success. Anyway... I will let it "marinate".

Cheers,
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‎2021-06-13 02:58 AM
Now I add spanish translation

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‎2021-06-13 01:14 PM
I added a German translation.
I would suggest adding the version number of the object on top of the User Interface within the "UI_DIALOG".
GDL object creation: b-prisma.de
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‎2021-06-14 11:57 AM
Cool! Feel free to distribute it as you wish.

Joachim wrote:I agree. Keeping track of object iterations is becoming a little bit messy. I would like to develop this kind of projects here on this forum, but perhaps it is time for us to migrate this and other projects to Github.
I would suggest adding the version number of the object on top of the User Interface within the "UI_DIALOG".

Cheers,
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‎2021-08-26 12:11 AM
I feel like this is a noob question but could someone point out where I'm going wrong.
I have added the gsm to the embedded library.
The gsm doesn't show up when I attempt to use through the object tool.
Thinking it could ba an actual new tool, so also tried adding via the toolbox, but no luck.
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‎2021-08-26 03:20 AM
Josh wrote:
Looks like a great tool. I'm having trouble loading.
From your signature, you are using version 23.
Maybe the object has been created in 24 (or 25), in which case it will not work for you.
You won't be able to see it in the object settings as you have shown.
Barry.
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‎2021-08-26 03:21 AM
GRAPHISOFT Certified BIM Manager | Senior BIM Specialist | LinkedIn
ARCHICAD 18-28 | BIMcloud | CI Tools | Grasshopper - Rhino | CloudCompare | Bluebeam
Australia & New Zealand
Windows 11 Business | Intel Core i9-13950HX @2.2GHZ | 64Gb RAM | 2x Samsung S27F350 1920x1080 60Hz | Nvidia RTX 4000 Ada Generation Laptop GPU (12Gb)

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‎2021-08-26 05:04 AM
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‎2021-08-26 09:08 AM