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GDL
About building parametric objects with GDL.

How can I get an override material for the wall?

LeeJaeYoung
Virtuoso

I'm trying to get the override material for the wall from window & door.
How can I get an override material for the wall?

 

스크린샷 2023-11-01 200046.png

AC27 on window 11
13 REPLIES 13
Barry Kelly
Moderator

I am sure you have discussed this in other posts.

You need WALL_MAT_A, WALL_MAT_B, WALL_MAT_EDGE

But I think the values returned depend on how the window/door is placed in the wall - opening toward reveal side or not.

 

Barry.

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Lingwisyer
Guru

Following from Barry's, you can determine which side of the wall the door / window reveal was set to then flip WALL_MAT_A and WALL_MAT_B as required.

AC22-23 AUS 7000Help Those Help You - Add a Signature
Self-taught, bend it till it breaksCreating a Thread
Win11 | i9 10850K | 64GB | RX6600 Win10 | R5 2600 | 16GB | GTX1660

Thank you for answer. ^^

Doesn't the 3D script take the master scripter's v... - Graphisoft Community
I've discussed WALL_MAT_A before.
The story progressed as a way to check because FLIPPED in 2D SCRIPT did not work in 3D SCRIPT.
And I also used WALL_MAT_A as a test, but the script didn't work, so I thought it didn't work.
That's why I posted a question, wondering if there might be something else.
I hope you understand. ^^

I have doubts about whether I need to change my mind about comparing the materials obtained in step 1 of WALL_SKINS_PARAMS. ????

I thought I would get the material index from the building material obtained in step 1 and compare it with WALL_MAT_A.
If I change the surface material like I did, is there a variable that will tell me what the value has changed?

In other words, is there a way to know when an icon was pressed and the material changed?

Thank you always for your consideration. ^^

 

 

 

Solved: Why is the default value of WALL_FLIPPED 1? - Graphisoft Community

I don't think I understood at this time.
I couldn't remember at all.
I think I just solved the question about the WALL_FLIPPED value.
sorry. ^^
I apologize for not being able to understand your in-depth explanation due to my limited skills.

Have a happy day.. ^^

AC27 on window 11

I would like to know how to know when this button has been pressed.
I'm asking this question because I think I need to know whether this button was pressed when comparing wall_mat_a with wall_skin_param.

AC27 on window 11

It is a boolean value.

If it is 0, the wall is not flipped.

If it is 1, the wall is flipped.

 

Barry.

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

Are you referring to wall_flipped?

wall_flipped 3D script does not work properly.

And I want to know if that button is on/off.

 

Doesn't the 3D script take the master scripter's v... - Graphisoft Community

AC27 on window 11

@LeeJaeYoung wrote:

Are you referring to wall_flipped?

wall_flipped 3D script does not work properly.

And I want to know if that button is on/off.


I thought you were talking about WALL_FLIPPED.

I have never actually used it but it is supposed to be usable in 3D.

This is not the same as the button for flipping in the windows and doors.

That I think is WIDO_REVEAL_SIDE.

 

Barry.

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Lingwisyer
Guru

From an object I was experimenting with.

 

IF SYMB_ROTANGLE = 180 then
		BUILDING_MATERIAL WALL_SKINS_PARAMS[WALL_SKINS_NUMBER][18]							!Inside building material
		SECT_ATTRS{2} WALL_SKINS_PARAMS[WALL_SKINS_NUMBER][9]
	else
		BUILDING_MATERIAL WALL_SKINS_PARAMS[1][18]											!outside building material
		SECT_ATTRS{2} WALL_SKINS_PARAMS[1][7]
endIF

	IF skin_return = "Custom" | skin_return = "Custom Inside" then
			gs_fw_side_left = gs_fw_side_left_i
			gs_fw_side_right = gs_fw_side_right_i
			gs_fw_upper = gs_fw_upper_i
			gs_fw_lower = gs_fw_lower_i
		ELSE
			IF SYMB_ROTANGLE = 180 then
					gs_fw_side_left = WALL_SKINS_PARAMS[WALL_SKINS_NUMBER][2]
					gs_fw_side_right = WALL_SKINS_PARAMS[WALL_SKINS_NUMBER][2]
					gs_fw_upper = WALL_SKINS_PARAMS[WALL_SKINS_NUMBER][2]
					gs_fw_lower = WALL_SKINS_PARAMS[WALL_SKINS_NUMBER][2]
				else
					gs_fw_side_left = WALL_SKINS_PARAMS[1][2]
					gs_fw_side_right = WALL_SKINS_PARAMS[1][2]
					gs_fw_upper = WALL_SKINS_PARAMS[1][2]
					gs_fw_lower = WALL_SKINS_PARAMS[1][2]
			endIF
	endIF

	IF WIDO_REVEAL_SIDE = 0 then
			WALL_MAT = WALL_MAT_A
		else
			WALL_MAT = WALL_MAT_B
	endIF

 

 

AC22-23 AUS 7000Help Those Help You - Add a Signature
Self-taught, bend it till it breaksCreating a Thread
Win11 | i9 10850K | 64GB | RX6600 Win10 | R5 2600 | 16GB | GTX1660

LeeJaeYoung_0-1699502239012.png

I would like to know the function that determines whether this button has been pressed.
Even though I read it, I can't find that part.

Does this have anything to do with it?
WALL_SKINS_PARAMS
[19] skin edge surface index (considering wall edge surface override). Compatibility: introduced in ARCHICAD 22.

AC27 on window 11