Thanks Lazlo,
The formatting of snippets exists inside the shader objects themselves is similarly sloppy, which suggests there was a batch processing tool at work. Or some really sloppy GDL writing. (David Nicholson-Cole - where are you?).
Here's the thing. I have bought some third party shaders which need to be migrated as AC can't read a C4Dlib directly.
If we had a specification, properly outlined and documented as per all the other GDL Commands in the Guide, then we might be able to begin to do some work on adding properly shaders to our libraries.
I'm trying to work with the folks at Greyscale Gorilla to see if there's a way to import or add their library of textures to mine. I found them in a list published on this forum, didn't read the fine print about the library migration, but want to try and find a decent workflow to let this happen more easily.
Greyscale Gorilla make proper tools for C4D and back this up with excellent training manuals. They're good folk and seem genuinely interested in our plight.
https://store.greyscalegorilla.com/products/texture-kit-pro
Do we need a text file of these C4D textures and then build them, one-by-one, in empty GDL files, or is there a tool available to do this for entire libraries?
Think Like a Spec Writer
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