Creating GDL Objects
Anonymous
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‎2006-12-19 05:08 PM
‎2006-12-19
05:08 PM
I would appreciate any feedback.
4 REPLIES 4

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‎2006-12-19 05:10 PM
‎2006-12-19
05:10 PM
Before I answer too detailed or not detailed enough.... how much GDL experience do you have?
Tom Waltz

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‎2006-12-19 06:00 PM
‎2006-12-19
06:00 PM
The answer to the rotation problem is on page 28 of the GDL Reference Manual.
If you want to learn GDL, see the GDL Cookbook:
http://www.nottingham.ac.uk/sbe/cookbook/gdl_cookbook/index.html
If you want to learn GDL, see the GDL Cookbook:
Dwight Atkinson
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‎2007-01-10 09:03 PM
‎2007-01-10
09:03 PM
In 3DScript:
ROTX Angle
where Angle is a number. For instance ROTX 90
ROTX Angle
where Angle is a number. For instance ROTX 90

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‎2007-01-10 09:07 PM
‎2007-01-10
09:07 PM
Of course it is not that simple.
That command needs to be near the beginning of the script to impose the rotation transformation before the code for the shape is executed.
That command needs to be near the beginning of the script to impose the rotation transformation before the code for the shape is executed.
Dwight Atkinson