2021-02-22
	
		
		10:12 AM
	
	
	
	
	
	
	
	
	
	
	
	
	
	
 - last edited on 
    
	
		
		
		2023-05-24
	
		
		12:24 PM
	
	
	
	
	
	
	
	
	
	
	
	
	
	
 by 
				
		
		
			Rubia Torres
		
		
		
		
		
		
		
		
	
			
		
| AC22-28 AUS 3110 | Help Those Help You - Add a Signature | 
| Self-taught, bend it till it breaks | Creating a Thread | 
| Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 | 
2021-02-22 10:27 AM
2021-02-22 10:35 AM
2021-02-23 02:27 AM
| AC22-28 AUS 3110 | Help Those Help You - Add a Signature | 
| Self-taught, bend it till it breaks | Creating a Thread | 
| Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 | 
2021-02-23 02:52 AM
Lingwisyer wrote:
Woops. Forgot the key point. Looking to toggle the3Dwall contour. 
2021-02-23 08:10 PM
Lingwisyer wrote:
Woops. Forgot the key point. Looking to toggle the3Dwall contour. 
2021-02-24 02:34 AM
LaszloNagy wrote:
I think this is the checkbox that you are looking for.
It is located in the "Compatibility Options" Dialog of the "Details" page of the GDL Editor.
Lingwisyer wrote:
Anyway, I have figured out that I do not need this function. Creating my own WALLHOLE with all edges off overrides any overlapping WALLHOLE 3D contours created by the GS objects.
2021-02-24 03:20 AM
| AC22-28 AUS 3110 | Help Those Help You - Add a Signature | 
| Self-taught, bend it till it breaks | Creating a Thread | 
| Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |