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2005-02-22 02:15 AM - last edited on 2023-05-26 11:44 AM by Rubia Torres
2005-05-28 10:39 PM
2005-05-28 10:39 PM
2005-05-28 11:16 PM
2005-05-29 02:58 AM
2006-05-05 08:16 PM
2006-05-05 09:06 PM
2006-05-06 05:55 AM
Jay wrote:You ALWAYS create doors and windows, as well as the panels, on the origin (0,0,0), so that the origin is in the middle of the bottom of the d/w/p, and that the thickness of the d/w/p is in the negative z ("down").
Both door objects were created with the origin at the lower left corner.
2006-05-06 12:57 PM
Djordje wrote:I take it that means 'lying flat on the ground' (in the floor plan)
You ALWAYS create doors and windows, as well as the panels, on the origin (0,0,0), so that the origin is in the middle of the bottom of the d/w/p, and that the thickness of the d/w/p is in the negative z ("down").
do NOT use any of the parts of the d/w as the wallhole slab. Do another one, of the exact shape that you want.
2006-05-07 05:24 AM
Thomas wrote:Yes, face down.Djordje wrote:I take it that means 'lying flat on the ground' (in the floor plan)
You ALWAYS create doors and windows, as well as the panels, on the origin (0,0,0), so that the origin is in the middle of the bottom of the d/w/p, and that the thickness of the d/w/p is in the negative z ("down").
Thomas wrote:Nope, it has to be a slab - fill is not a 3D element.do NOT use any of the parts of the d/w as the wallhole slab. Do another one, of the exact shape that you want.
A fill will do, won't it?
2006-05-07 04:46 PM
Djordje wrote:Actually I often like to use a fill or polyline and drag it to the 2D script and then to the 3D script for editing. It creates cleaner code for some purposes. It's a bit more advanced technique, but worth knowing.Thomas wrote:Nope, it has to be a slab - fill is not a 3D element.do NOT use any of the parts of the d/w as the wallhole slab. Do another one, of the exact shape that you want.
A fill will do, won't it?