2004-04-20 10:17 PM - last edited on 2023-05-23 05:28 PM by Rubia Torres
2004-04-22 12:45 PM
Ralph wrote:Isn't Sketchup casting shadows in Open GL ?
Standard OpenGL doesn't calculate cast shadows.
2004-04-22 01:23 PM
David wrote:Many products
Isn't Sketchup casting shadows in Open GL ?
2004-04-22 01:53 PM
2004-04-22 03:01 PM
stefan wrote:I think you have essentially hit the nail on the head there. ArchiCAD does generate a lot of surfaces. There is also a trade-off between flexibility and speed. Many games rely on quite extreme optimisation and corner-cutting to achieve real-time results, but a CAD system is fundamentally dynamic. Users can't be expected understand the cost of their modelling techniques either. Expect more in future as machines steadily get faster though...
Another problem is polygon counts: the amount of geometry in a full ArchiCAD model is enormous (think of trees, furniture etc...).
2004-04-22 04:45 PM
2004-04-22 06:56 PM
aahatimo wrote:If you want it live and updateable, enabling the shadows in the S/E window. BUT - make a layer combo where everything that is not seen is off, and use it only for publishing/linking.
what is the eaiest / fastest way to generate ext elevations w/ shadows presently?
2004-04-23 09:58 AM
Ralph wrote:Makes sense. Even video games have a optional toggle off for shadows, now that I think about it. Still, it would be nice to have as an option when the polygon count was amenable.
Many productsdisplaycast shadows with OpenGL, but OpenGL doesn't calculatethe shadows for them.
2004-04-23 10:09 AM