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Modeling
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Complex profiled slanted and curved wall

Anonymous
Not applicable
Hi.

How can I create a wall with this shape (see image below) that has a wall height that evenly increases from start until end?

I have managed to do a simple case by simply creating a wall from polylines and convert it into a morph thereafter stretching the top end wall line downwards. This doesn't work though when the wall has a more complex polylines (more aggressive curves) e.g it has a lot of nodes hence it doesn't work to lower the whole wall after morphing it.

14 REPLIES 14
Eduardo Rolon
Moderator
Subtracted and Layer in wireframe.
Eduardo Rolón AIA NCARB
AC27 US/INT -> AC08

Macbook Pro M1 Max 64GB ram, OS X 10.XX latest
another Moderator

Anonymous
Not applicable
okay so this is still not what I'm looking for. If you check the alternative where you have trimmed to roof - I want it like that but the wall should start to increase from start and the top of the wall should be flat.
Eduardo Rolon
Moderator
You can edit the Mesh/Morph points to have any specified height that you need. Just try it out.
Screen Shot 2013-07-31 at 2.31.38 PM.png
Eduardo Rolón AIA NCARB
AC27 US/INT -> AC08

Macbook Pro M1 Max 64GB ram, OS X 10.XX latest
another Moderator

Anonymous
Not applicable
OR:
Use the built in features of the Morph tool, offset does a fine job.
Note the top of wall remains flat.
When working with a curved wall, no matter if from curved wall tool
or if from polygonal wall - you must split the wall.
The offset edge command uses the center of the circle to "tilt". So
if your wall is over 180 degrees, the bottom will begin to go back up...

The advantage of this method is that the wall has a continuous slope
from top to bottom, along the length of the wall itself. Looks like the
top of wall is a spiral instead of a trimmed plane.
wall top slant A.jpg
Anonymous
Not applicable
okay thanks for all feedback. Good to know about the 180 degrees. It also didn't work as the starting edge only had 1 node e.g a tail.