Materials in 3D views
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ā2011-12-07
02:48 AM
- last edited on
ā2023-05-26
02:29 PM
by
Rubia Torres
What to do? I've done a fair bit of reading in this forum as well as in the Reference Guide but haven't found a direct answer.
Best,
Ray

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ā2011-12-07 03:44 AM
Or if you don't have that option search the internet to find another texture that is more suitable.
Barry.
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ā2011-12-07 02:29 PM
LightWorks isn't available in the 3D window. As for textures you can also use images with transparency (only the joints are visible) and then you'd be able to adjust the colors.

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ā2011-12-07 02:57 PM
Jeffrey wrote:The textures with alpha channels for this type of transparency only work with the rendering engines, not in the 3D Window.
As for textures you can also use images with transparency (only the joints are visible) and then you'd be able to adjust the colors.
David
www.davidmaudlin.com
Digital Architecture
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ā2011-12-07 03:26 PM

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ā2011-12-07 04:07 PM
I think what is working in your example is the Specular color, with the Glowing parameter set very high, rather than the Surface color.
David
www.davidmaudlin.com
Digital Architecture
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ā2011-12-07 09:02 PM
Go to your material settings and create a new (or modify an existing) brick material.
Go to the Lightworks settings and "Load Settings form Archive". In the Basic LWA files are various materials, select brick (your options may vary from my image, but look around. There are other brick types that can have multiple coloured bricks for a more natural, random look).
Set the brick size, colour, mortar etc as desired.
You can adjust displacement settings too, to get a more 3 dimensional look.
Assign this material to a wall or slab and render this in Lightworks viewed straight on, with even lighting.
Save the rendered image (to a loaded Texture library and reload Libraries) and assign this image as a texture in the Internal Engine settings for your material.
Your material will now display in Open GL 3D window, as well as Lightworks renderings.
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ā2011-12-09 05:27 PM
Jeffrey:Yes. I should have realized from my original answer but because I knew I had created hundreds of materials for someone to do just what the OP was looking for and just couldn't figure out why it wasn't working. I used to be able to change the texture color and the surface color. I though it was something to do with v15. So I rummaged around to find the project I had created them in and realized they were created pre-Open GL and LightWorks. The goal was 3D views and elevations that looked more hand drawn than cartoonish and were indeed
I think what is working in your example is the Specular color, with the Glowing parameter set very high, rather than the Surface color.

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ā2011-12-10 03:05 PM
Thanks for checking and posting back.
I wish alpha channel textures worked for OpenGL, as this would make coordination between the various 3D engines easier. This has become a bigger issue now, as the OpenGL settings are used for the BimX export, so keeping the BimX and LightWorks output in sync takes more effort.
David
www.davidmaudlin.com
Digital Architecture
AC28 USA ā¢ Mac mini M4 Pro OSX15 | 64 gb ram ā¢ MacBook Pro M3 Pro | 36 gb ram OSX14
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ā2011-12-13 08:32 PM