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Modeling
About Archicad's design tools, element connections, modeling concepts, etc.

Modelling complex road networks

Paul King
Mentor
Hi, I want to find a way to put a camber in a complex roading network, with radiused road intersections, variations in road width etc as you move along (i.e. a strictly linear/extruded solution wont work)

Basically I need to start with a slab, that follows the road edge boundaries, and bulge it upwards between the edges

Essentially, imagine a piece of Swiss cheese, with a slab defining the outside edges and holes in the middle, and now attempt to smoothly bulge upwards between the slab edges and holes.

Attempting to do this via contours on a mesh is prohibitively time consuming (and it crashes my machine after a while).

What do others do to emulate lofting or bulging in non linear perforated elements ?
PAUL KING | https://www.prime.net.nz
ArchiCAD 8-28 | Twinmotion 2024
Windoze 11 PC | Intel Core i9 10900K | Nvidia Gforce RTX 3080 | 32 Gb DDR3 | 2x4K monitor extended desktop
34 REPLIES 34
Ruben V
Advocate
Hi Paul,

perhaps an image/sketch of the result you are trying to achieve, would help me getting a clearer picture.
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Paul King
Mentor
B.E.A.T. wrote:
Hi Paul,

perhaps an image/sketch of the result you are trying to achieve, would help me getting a clearer picture.
I would create an image if I could model it!:)

Here is an example of a complex road junction. I want to model these sorts of situations extending for many city blocks, with a camber to the road

The road is not necessarily parallel sided, and it joins other roads, forming starfish shapes geometrically (with radius-ed and cambered transitions between arms)

Hope that makes sense?
Complex road.JPG
PAUL KING | https://www.prime.net.nz
ArchiCAD 8-28 | Twinmotion 2024
Windoze 11 PC | Intel Core i9 10900K | Nvidia Gforce RTX 3080 | 32 Gb DDR3 | 2x4K monitor extended desktop
Anonymous
Not applicable
I would say that you would need to use a specilised civil / road design software, as you already said you can do this slowly in ArchiCAD using the mesh tool (or even morph), I have done this for a office park redevelopment, but ArchiCAD is not the right tool for the job.

ArchiCAD is an architectural building design / documentation tool not a civil / infrastructure tool. You can hit a nail in using a screwdriver (slowly and with much difficulty) but you can do it much better with a hammer.

Regards,
Scott
Paul King
Mentor
Hi thanks, I appreciate you are trying to help, but telling me I want something I shouldn't want doesn't really get me much closer. I don't have specialist civil engineering software, and I don't need anything like that specialist functionality or accuracy.

Visualization is an intrinsic and integral part of architecture, and thus of any architectural package. Roads are a pretty common feature intimately connected with architecture and urban environments generally - so an ability to visualize them convincingly would seem a no brainer. Saying otherwise is like saying we should not be expecting to show realistic chairs in an architectural visualization.

All I want is an efficient way to create a bulged surface starting from an irregular flat surface. This requirement is not restricted to roads - modeling the surfaces of dry stone walls, tensile fabrics and other amorphous architectural shapes would benefit from similar functionality.

This is where I hoped the morph tool would fit in - but I can only seem to generate a bulge/camber in parallel sided shapes.

Unfortunately I don't know the specific techniques people have successfully adopted in the past (and it is clear they have, looking at some of the better visualizations) - hence my question.
PAUL KING | https://www.prime.net.nz
ArchiCAD 8-28 | Twinmotion 2024
Windoze 11 PC | Intel Core i9 10900K | Nvidia Gforce RTX 3080 | 32 Gb DDR3 | 2x4K monitor extended desktop
Erwin Edel
Rockstar
Have you looked at the morph tool? It allows a lot of manipulation and extruding along 3d paths. A bit tricky to manipulate afterwards though, in my opinion.

Another option is profiled beams with Complex Profiles. Not sure if it was added in 17 or 18, but they can be curved now and they can slope.

I'm not sure, but you mention several blocks that need to be modelled. Perhaps take a look at your workflow and consider that at different scales / distances a model will not need that much detail. Billable hours and all.

We call it helicopter mode in our office, start up high, as you get lower and closer to the model or end product the details will get clearer.

If this is for artist impressions, I would set up my shots first with rough entourage. Once I'm happy with the angle and rough composition of the shots, start adding entourage (trees, more detail to environment) only on the parts that are visible in my shots. We had someone work in the office for a while that did all of this postproduction in Photoshop even.

You don't want to populate a city block full of detailed trees for example.

Just some food for thought


Edit: I think a lot of random bulged convincing surfaces you may have seen will have been done in software such as Rhinoceros, which is great for 3d visualisation, but will offer no building documentation etc
Erwin Edel, Project Lead, Leloup Architecten
www.leloup.nl

ArchiCAD 9-26NED FULL
Windows 10 Pro
Adobe Design Premium CS5
Paul King
Mentor
Hi thanks Erwin. Yes I have used morph tool, as well as complex profiles in the past to represent curvature of road surfaces. Unfortunately this only works for parallel sided roads that do not need curved fillets at junctions.

I do need to model whole city blocks of new and existing architecture in this case (full of trees! - which is why we are using Octane renderer)
We are required by the client to do fly throughs at pedestrian eye level, as well as still images from opposite sides of intersections of the various buildings (showing wider urban context we are also modelling) - and this low angle and close proximity is where the lack of curvature is most glaring.

This is not really something we can outsource - no budget or time, and we are still designing right up to the deadline - but we can comfortably model and render t all, apart from roads!

If I had Rhino (and knew how to use it) I guess I could try modelling there and importing - but sadly not an option .
PAUL KING | https://www.prime.net.nz
ArchiCAD 8-28 | Twinmotion 2024
Windoze 11 PC | Intel Core i9 10900K | Nvidia Gforce RTX 3080 | 32 Gb DDR3 | 2x4K monitor extended desktop
Erwin Edel
Rockstar
Perks of flat country here means I ussually just get away with just slabs, still you could use slabs, add the fillets and curves to get the top down view right and then intersect it with your terrain mesh. Convert to morph and add some more fillets and whatnot. Maybe that will get you close to what you want to achieve.

Copy the site mesh to a hidden SEO layer, you can use several copies at different height offsets to create profile as well.

It still sounds like a very polygon heavy deal, hope you have a serious workstation
Erwin Edel, Project Lead, Leloup Architecten
www.leloup.nl

ArchiCAD 9-26NED FULL
Windows 10 Pro
Adobe Design Premium CS5
Paul King
Mentor
Hi thanks Erwin. I already have the flat top down view, but filleting corners and converting stab to morph prevents me from then successfully bulging ('lofting') up morph in a smooth curve. Only parallel edges seem to permit this functionality in morph - unless I am missing something?

Attempting to represent the curves via mesh contours requires very intensive work, and the mesh become preposterously complex very quickly (I have done this in the past as well - vowed never again!)

Cheers
Paul
PAUL KING | https://www.prime.net.nz
ArchiCAD 8-28 | Twinmotion 2024
Windoze 11 PC | Intel Core i9 10900K | Nvidia Gforce RTX 3080 | 32 Gb DDR3 | 2x4K monitor extended desktop
gpowless
Advocate
I have done some complex terrain modelling on a smaller scale.

If you are looking for visual accuracy then I suggest that you start out with a topigraphical survey of the area and then import it as a mesh into Archicad.

Roads and other topigraphic features to be added can be roughed out by inserting and manipulating elevation points along set polygon lines that indicate where the features will occur. Once the terrain shapes are modelled I cut out the roads, sidewalks and other features. To do this I follow the polygons and create a 1' wide hole around the feature (making it like an island). Once that feature is cut out I can stretch the mesh lines to close the 1' gap, change the material and lower or raise the mesh segment accordingly.

All you are asking for can be achieved using this method but be prepared to spend a lot of time meticulously adjusting points. You'll also need lots of memory and computing capacity, since this will create thousands of mesh polygons.

Good luck.
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