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2014-10-03 07:02 AM - last edited on 2023-05-25 04:59 PM by Rubia Torres
2014-10-03 01:39 PM
2014-10-03 02:52 PM
gpowless wrote:Hi thanks Gpowless
I have done some complex terrain modelling on a smaller scale.
If you are looking for visual accuracy then I suggest that you start out with a topigraphical survey of the area and then import it as a mesh into Archicad.
Roads and other topigraphic features to be added can be roughed out by inserting and manipulating elevation points along set polygon lines that indicate where the features will occur. Once the terrain shapes are modelled I cut out the roads, sidewalks and other features. To do this I follow the polygons and create a 1' wide hole around the feature (making it like an island). Once that feature is cut out I can stretch the mesh lines to close the 1' gap, change the material and lower or raise the mesh segment accordingly.
All you are asking for can be achieved using this method but be prepared to spend a lot of time meticulously adjusting points. You'll also need lots of memory and computing capacity, since this will create thousands of mesh polygons.
Good luck.
2014-10-03 08:59 PM
2014-10-03 10:47 PM
2014-10-04 09:52 AM
2014-10-04 02:09 PM
Paul wrote:It is still possible using this technique. After you have followed the technique I mentioned, simply convert the road mesh into a morph and make the necessary adjustments in that tool.
Hi thanks Gpowless
I am familiar with this technique, and use it on sloping terrain, where smoothly cambered roads are not my priority. unfortunately, that is not the situation I am asking about - in this case I have dead flat terrain. I just want roads to be cambered (rounded, not flat like cardboard) as described above, in situations where the sides of the road are not parallel, and they curve away from each other in different directions at times - i.e where complex profiles or parallel sided morphs can not work
2014-10-04 02:11 PM
2014-10-04 02:14 PM
gpowless wrote:Hi thanks Gpowless, my problem is that I have not found a way to edit morphs to achieve cambers for roads where the sides are not parallel, and where they intersect with other roads, also with cambers. If there is a way, that would solve my problem!
It is still possible using this technique. After you have followed the technique I mentioned, simply convert the road mesh into a morph and make the necessary adjustments in that tool.
2014-10-05 11:04 AM
2014-10-05 11:05 AM