2021-07-01 12:03 PM - last edited on 2023-05-23 05:58 PM by Rubia Torres
2021-07-06 08:53 AM
2021-07-06 09:41 AM
2021-07-06 05:18 PM
JohnJay wrote:Seems like the Fence object, with gravity set to the mesh, would be pretty fast. Certainly faster than trying to get the railing tool to do this.
There are options to set the post and inner post tops and bottoms of the rail tool either parallel to the slope of the fence, or horizontal.
Where is the option to set the panel horizontal?
2021-07-08 11:08 AM
Barry wrote:Thanks but I ended up just modelling a post and panel then multiplying it.
With standard panels - not that I can see.
2021-07-08 11:12 AM
Richard wrote:The Fence object we had before the Rail tool was introduced? Is it still available?
Seems like the Fence object, with gravity set to the mesh, would be pretty fast. Certainly faster than trying to get the railing tool to do this.
2021-07-08 12:50 PM
2021-07-08 02:38 PM
2021-07-08 03:49 PM
Barry wrote:The USA library has a Fence 24 object, which looks to be exactly what is being requested. I shouldn't have assumed everybody has it; maybe karma for the international library having a few better objects than the USA.
All of the fence and railing objects were replaced with the railing tool.
You can still dig them out of the old libraries and use them - you may have to find a few macros as well if they use them.
Barry.
2021-07-09 01:53 PM
Barry wrote:This actually works quite well and is my preferred solution. OK the panels don't stretch but at least you can model the panel with as much or as little detail as needed.
But if you save a wall or a morph as a custom railing panel, then these will not rake.
But they also do not stretch in height or length.
So you have to sett the post spacing to suit your panels.
Heights of posts can be adjusted in EDIT mode.