Modeling
About Archicad's design tools, element connections, modeling concepts, etc.

XYZ origin incorrect

KeesW
Advocate
I am revisiting some Archicad morph training excercises and have found that the 3D XYZ orientation of the origin is wrong. Instead of X being horizontal from left to right, Y being horizonal away from the starting point of X, and Z being vertical, X moves towards me, Y goes left to right and Z is OK. Why has it changed from the standard default and how can I change it back?

XYZ origin wrong.JPG
Cornelis (Kees) Wegman

cornelis wegman architects
AC 5 - 26 Dell XPS 8940 Win 10 16GB 1TB SSD 2TB HD RTX 3070 GPU
Laptop: AC 24 - 26 Win 10 16GB 1TB SSD RTX 3070 GPU
2 REPLIES 2
Barry Kelly
Moderator
That is just an indicator showing the current direction the coordinates are aligning to, so as you rotate the 3D window you know where each coordinate really is.
All you have to do is rotate the 3D window back so they line up in the direction you want.

It is a bit like the old trick of rotating your map so left and right are always on the left and right.

Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
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KeesW
Advocate
Thanks Barry. I thought that the origin and its XYZ coordinates were a fixed direction and everything else might move around it. I now see how it works.
Cornelis (Kees) Wegman

cornelis wegman architects
AC 5 - 26 Dell XPS 8940 Win 10 16GB 1TB SSD 2TB HD RTX 3070 GPU
Laptop: AC 24 - 26 Win 10 16GB 1TB SSD RTX 3070 GPU