2013-12-31 06:09 PM
2013-12-31 09:29 PM
2013-12-31 10:26 PM
2014-01-01 12:53 AM
2014-01-01 04:02 AM
2016-06-02 05:31 PM
Link wrote:
I thought you may able to get around this by creating the walls with their textures aligned individually and then merge them into a complex profile, but the texture origins for each become unified in the complex profile. Even the fill origins for each can't be relocated.
This really needs to be made into a wish IMHO.
Cheers,
Link.
2016-06-02 06:02 PM
2016-06-02 07:33 PM
Link wrote:
I still don't see a way around this, while keeping the structure as one complex profile or morph.
Cheers,
Link.
2016-06-03 08:50 AM
2016-07-05 07:22 PM
Erwin wrote:
I've had to made huge custom vectorial fills to do this.
Basically draft up all the horizontal/vertical lines that you wish to repeat about, break them down in the seperate surfaces and using hotspots and lines make a custom vectorial fill for each surface.
I save this for the very late stages of project though, in early drafts I just use fills that have a grid of multiples of one smallest measure. For example 60 mm for one layer of bricks, becomes 120 mm for a natural stone layers, or 180 mm for wood facades. Not the best when the software is forcing you in one direction, but we are in a business and our billable hours need to be reasonable.
For tiles, you might be able to use the curtain wall tool. It's quite easy to edit using the extract boundary to fill and redefine from fill method to punch out holes for windows/doors.