creating vertical weatherboards..
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‎2009-02-20
01:25 AM
- last edited on
‎2023-05-25
06:27 PM
by
Rubia Torres
i was wondering how one might go about creating wall profiles with vertical weatherboards visible in 3D. I noticed that the standard walls accessories do not accommodate such a thing and it would be quite an exercise to use complex column profiles when it comes to windows and openings.
Any help would be appreciated..
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‎2018-10-04 03:58 PM
Check the attached pictures. I used two curtain walls, why? Because we have to think about the frames intersecting with each other, and it's also better performance wise.
Szabolcs Mikó
Education Program Manager
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‎2018-10-04 06:17 PM
Win 10

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‎2018-10-05 12:10 AM
There is some stuff missing in the download file as it is not a .pla just ignore, download link:
Video on how to use it ( in german but it's pretty straight forward, you can follow without sound )
To get it into your ARCHICAD file and use it just save it out of the library from the download file then open your ARCHICAD file and load it in, see image attached.
MANY THANKS TO HEIMO MOOSLECHNER !
Cheers Carsten
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‎2018-10-05 03:17 AM
Szabolcs wrote:
We can also create a cladding using the Railing Tool
The issue with doing this is when you come across wall openings. In these cases, you will need to convert your railing into a morph then SOE it as I do not recall being able to SOE a railing object. At this point, using a railing becomes less of a convenience than using a
Szabolcs wrote:
Actually, I just tried, it would be also possible and better to use the new CW tool in AC22 (it would be a bit more elaborate but still you can also make it with the old Tool if necessary).
Check the attached pictures. I used two curtain walls, why? Because we have to think about the frames intersecting with each other, and it's also better performance wise.
Can you apply a profile to the CW panel? Or are you using the frames as your cladding surface?
Ling.
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
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‎2018-10-08 01:58 PM
HOWEVER, if the Panel uses a Surface which has a vectorial hatching and a texture with a proper bump and displacement channel, we could reduce our number of polygons and achieve the same result.
Szabolcs Mikó
Education Program Manager

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‎2018-10-09 03:12 AM
Szabolcs wrote:
HOWEVER, if the Panel uses a Surface which has a vectorial hatching and a texture with a proper bump and displacement channel, we could reduce our number of polygons and achieve the same result.
I believe the aim was a way to create cladding what can be easily detailed, in which case the use of a texture does not meet the requirements. In the grand scheme of things I might be better to leave the model using textures and just detail it manually in 2d due to model complexity.
Ling.
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |

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‎2018-10-09 03:19 AM
Lingwisyer wrote:Yes.
In the grand scheme of things I might be better to leave the model using textures and just detail it manually in 2d due to model complexity.
Even if modelled correctly in 3D, the details from that model may still not be accurate enough.
Plus depending on how much panelling you have and how detailed it is, you will be adding a lot more polygons into you model size.
If you can get away with a texture for presentation and a hatch for documentation on your surfaces, then i would recommend that, and make your own details.
Barry.
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‎2018-10-09 03:53 AM
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‎2018-10-09 08:09 AM
Carstenem wrote:
BIM Barry BIM !
All about the information, less about the model. The layer/wall representing your cladding can contain all the required information. Still BIM!
Ling.
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |
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