Sorthand: Having issues deploying a MacPro to a customer.
Factory new MacPro G5 Dual Quad Xenon 2,8GHz w/ dual ATI X2600s'. 4Gb RAM.
24" Benq + 2 more 19" side screens.
Large time issues with project load time, 2D panning/zooming and extreme rendering times. As such a scale that the old wintel machine is beating it on all counts (>1yo normal unraided Vista machine).
Main project files range from 5-8Mb size and consist of some 4-6 blocks of low rise housing.
HW tests results green across the board.
Pretty-please-with-suggar-on-top some help me?!?!?
Chazz's joke about you calling your new MacPro a G5 (PPC processor) aside... 😉
You did not tell us what version you are running? If you are running AC 10 or earlier from the distributed media, then you are running a PPC version on an Intel machine in emulation (Rosetta) mode - which is really slow.
If AC 10, download the Intel version and then apply the MacTel patches. if AC 11, it should automatically have installed MacTel, and then there is some other problem...
One of the forum moderators • AC 26 USA and earlier • MacOS 11.6.8, iMac Pro
MrFixit wrote: Was "PPC" version perhaps at sometime included in the deliverd medium?
My understanding is that the PPC version is icluded but as Karl says, the installer should load the proper version.
MrFixit wrote: What are these other possible issues?
All the usual suspects: too many trees or other poly-heavy objects will bring 3D to a crawl. Excessive and/or complex SEOs will do the same. Lots of placed rasters or huge placed drawings can kill 2D. The total file size is not always a good indicator of expected performance. Downloading and using the poly count goodie will give you some feedback on the complexity of the file. At least on the 3D side.
That hardware should give more than acceptable performance. I'm working on a 108 GB file on less than half as much hardware and I'm doing OK.
ejrolon wrote: ...if it says PowerPC next to AC then you installed the wrong one.
The other think to keep in mind is that one persons sluggish is another persons snappy. This thread has gone along pretty far without any concrete metrics; How long to load libraries, how long to generate an OpenGL window?, how long are these things taking on the windoze box? I sense that our poor northern European friend Mr fixit is at a disadvantage because he is not familiar with the files in question and is taking his clients word for it (as perhaps he should, but it's hard to diagnose second hand).
Nattering nabob of negativism 2019 MBP (2022 MBP M1 still in the box)
Activity Monitor test yilded a "Intel". Tho here is something really odd: There is a patch from 1200 to 1210 build AC11. I have installed that one, but still AC insists that I need to instal it again. Re-downloading the patch just confirms that AC is uptodate. This SOP?
About the load times:
Using this one project that I mentioned, panning and zooming in 3D completely halts the machine for 2-6sec as it computes the next image. This unrenderd. The corresponding times on wintel was almost a smooth scrolling.
Rendering time is 6,35minutes.
If by library load times we mean the act of switching from the wireframe view to 3D it's just shy of 3 minutes.
An other huge issue is opening projects. Takes, in my view, way too long to open. 1-6minutes. With sometimes failing to open at all.