2015-01-14 02:31 PM - last edited on 2023-05-11 12:01 PM by Noemi Balogh
2015-01-19 10:33 PM
laszlonagy wrote:I knew that Cinema 4D did utilize hyper-threading (most CPU-based render engines do).
Maxon says on this page:
http://www.maxon.net/products/cinema-4d-broadcast/rendering.html
With support for multiple processors, HyperThreading and Multi-core technology, CINEMA 4D squeezes every ounce of rendering power out of your computer.So I am supposing the CineRender in ArchiCAD uses all 8 threads. When I am rendering 7 of them are maxed out, and the 8th is at 50-60%.
2015-02-22 11:59 PM
It's not so much processing power as much as memory capacity that they lack.The latest version of OctaneRender (and the next release of the OctaneRender for ArchiCAD plugin) allows the storing of texturemaps in CPU RAM if video card VRAM is full. So for an ArchiCAD scene it is almost impossible to run out of VRAM on a 4GB graphics card (since 20millions polygons take around 3GB's). There is a small perform hit when storing texturemaps in CPU RAM.
2015-02-23 09:07 PM
paulk wrote:That's pretty cool.It's not so much processing power as much as memory capacity that they lack.The latest version of OctaneRender (and the next release of the OctaneRender for ArchiCAD plugin) allows the storing of texturemaps in CPU RAM if video card VRAM is full. So for an ArchiCAD scene it is almost impossible to run out of VRAM on a 4GB graphics card (since 20millions polygons take around 3GB's). There is a small perform hit when storing texturemaps in CPU RAM.
Paul