2015-01-14 02:31 PM - last edited on 2023-05-11 12:01 PM by Noemi Balogh
2015-01-14 07:14 PM
2015-01-14 08:05 PM
Karl wrote:Thanks, this explains a lot.
GPU processing is not utilized. You'll note that there is no system requirement for any of the features that would support GPU processing (e.g., OpenCL, CUDA, etc).
As you can see in this thread, Cinema4D (which provides us with the Cinerender engine within AC 18 ) does not utilize GPU processing:
http://www.c4dcafe.com/ipb/topic/80660-what-hardware-features-make-for-faster-cinema-4d-rendering/
2015-01-17 01:20 AM
2015-01-17 01:43 AM
laszlonagy wrote:Thanks, that's what I've been looking for. I also know some people who moved to Unreal Engine for high quality, photorealistic rendering. I'm going to try exporting my models to 3ds max format, which is readable by the UE and render from that, hpefully faster and more effective.
Only a few rendering engines support GPUs. Most of them still utilize the CPU cores.
Octane Render is an engine that is available in ArchiCAD and it fully utilizes GPUs, which is much better since GPUs nowadays offer potentially much greater performance for rendering with these hundreds (or thousands) of cores:
http://en.wikipedia.org/wiki/Octane_Render
2015-01-17 01:53 AM
2015-01-17 05:16 AM
rafalemiec wrote:It's not so much processing power as much as memory capacity that they lack.laszlonagy wrote:Thanks, that's what I've been looking for. I also know some people who moved to Unreal Engine for high quality, photorealistic rendering. I'm going to try exporting my models to 3ds max format, which is readable by the UE and render from that, hpefully faster and more effective.
Only a few rendering engines support GPUs. Most of them still utilize the CPU cores.
Octane Render is an engine that is available in ArchiCAD and it fully utilizes GPUs, which is much better since GPUs nowadays offer potentially much greater performance for rendering with these hundreds (or thousands) of cores:
http://en.wikipedia.org/wiki/Octane_Render
Graphisoft's FAQ on the topic of hardware is severely outdated, where it claims GPUs lack processing power to render environments with high polycounts and detailed lightning.
2015-01-17 05:35 AM
Bricklyne wrote:If I remember correctly CineRender uses the available number minus 2 cores of the CPU. It leaves one core for the system, and one core for the other parts of ArchiCAD. So in a 4-core processor with 8 threads, it would use 6 threads.
Cinerender uses CPU which means your computer can easily assign one core to the render to allow it run in the background while the rest are used by ArchiCAD to allow you to continue working on your project while a render is being processed at the same time.
At least that's how I believe it works.
The only drawback is that it's slower than it would be if it were GPU, or ven better, a GPU+CPU hybrid.
2015-01-18 09:41 AM
laszlonagy wrote:That's interesting.Bricklyne wrote:If I remember correctly CineRender uses the available number minus 2 cores of the CPU. It leaves one core for the system, and one core for the other parts of ArchiCAD. So in a 4-core processor with 8 threads, it would use 6 threads.
Cinerender uses CPU which means your computer can easily assign one core to the render to allow it run in the background while the rest are used by ArchiCAD to allow you to continue working on your project while a render is being processed at the same time.
At least that's how I believe it works.
The only drawback is that it's slower than it would be if it were GPU, or ven better, a GPU+CPU hybrid.
2015-01-18 12:37 PM
With support for multiple processors, HyperThreading and Multi-core technology, CINEMA 4D squeezes every ounce of rendering power out of your computer.So I am supposing the CineRender in ArchiCAD uses all 8 threads. When I am rendering 7 of them are maxed out, and the 8th is at 50-60%.