Cinema 4D AC plugin with Live UpDate!
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2004-05-03
03:57 PM
- last edited on
2023-05-11
01:28 PM
by
Noemi Balogh
read:
http://maxontech.com/
AC28 US/INT -> AC08
Macbook Pro M1 Max 64GB ram, OS X 10.XX latest
another Moderator

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2004-05-14 06:51 PM
A polygonally complex interior.
968 kb without textures.
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2004-05-14 10:48 PM
robert@formworkdesign.com
I put my address in my original post, but, on my browser, the link color is impossible to see.
Thanks again,
Robert

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2004-05-15 07:02 AM
RobertNichols wrote:Ladies and gentlemen,
Thanks a million, Dwight. Please send to:
do NOT post your email addresses to the Forum!!!! Unless you love spambots?
If you do need to send someone from the Talk your email address, send it in a private message.
ArchiCAD since 4.55 ... 1995
HP Omen
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2004-05-16 06:11 PM
EDIT: Never mind - The board administrator sets an upper limit for filesize(256kb per file), defined file extensions and other things for attachments on the board.
Mark
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2004-05-18 03:07 AM

+pablo
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2004-05-18 03:19 AM
RobertNichols wrote:Hi Robert, what do you think? Have you had a chance to test the file in the Demo Program? Please post a few screen shots of your first efforts.
I don't really want to spend time modeling in Cinema 4D, when I'd rather be testing its ability to render ArchiCAD output.
Mark (Still waiting for the delivery) Burginger
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2004-05-27 08:12 AM
The good thing is archicad outputs to .c4d faster then to .3ds, what bothers me is the way it lists files in object manager. 3ds output is cleaner and objects are easyer to group. I should have tested some more, but didn't have time. If I had both, I'd still use .3ds output, but thats just me.
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2004-05-30 04:49 PM
Anyone else had similar problems?
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2004-05-31 10:00 AM
It works like export to ArtLantis. Architectural model is being changed in ArchiCAD and than updated in C4D.
When imported in C4D, ArchiCAD model becomes an group of objects which can be edited and updated from ArchiCAD, which keeps C4D model clean.
And a question for C4D radiosity:
Should I use spot lights of sun objets to light the scene?
I ask this because I used to set radisity in LightScape in real life values.
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2004-06-03 06:24 PM
Render King : http://www.renderking.com/
After you have set-up the lighting,textures and cameras, you can produce many high-res stills or a feature length animation at a cost point that will make you very popular with the firms principal.

Here is some of the math for cost analysis:
This render farm offers 4657+ Cinebench (Cinebench 2003) 38+ ghz of render power supporting Alias Maya Complete 4.5 and Maxon Cinema 4D v8.503. It consists of 21 dedicated Render Stations - with Athlon 2400+ (currently 13 cpu's) and AMD Athlon 1800+ (currently 8 cpu's) processors, each with 512 mb of DDR ram and 40 GB hard drives, all run Windows XP Pro. Plus dedicated FTP, NET Render and File Server that runs OSX, 1.5 gb of ram and a 80 GB hard drive. Another OSX Server acts as the "controller" system and is continuously monitoring the farm for proper running programs and processes - reporting detailed process and cpu feedback to me via multiple email accounts and cell phone text messaging 24 hours a day. All systems are running on a segmented 100baseT switched network and large UPS battery back up systems for optimum speed and stability.
There are up to 15,120 render hours available per 30 day period (21 dedicated render farm CPU's X 24 hours in a day X 30 day usage period).
For Cinema users this equals 48.47 cents per hour for the whole farm; 2.30 cents per CPU per hour; or 1.2 cents per gigahertz hour.
math check 349 / 15,120 * 21 cpu = .4847 cents per hour for all farm | 349 / 15,120 hours = .02308 per cpu hour | 38.24 ghz * 24 hours * 30 days = 27,532.8 (349 / 27,532.

For Maya users this equals $9.56 per hour for the whole farm. Currently, Maya 4.5 projects are unable to be user controlled and will be added to the render queue manually - but finished rendered frames are available immediately for FTP download.