gpowless wrote:
I tried altering both to no avail. The siding is an actual siding profile - Parch Siding - and not a typical texture.
I used to get the same results (the discordant wavy lines) when I accidently created a siding texture with a small scale. But this is the first I have seen this.
(edited)
Well, I think that confirms it's a resolution issue. On my screen, in the pre-view image (the one you see below your post before you click on it to enlarge) this issue is much more pronounced. It's reduced in the enlarged image (the one you posted) and would probably dissappear in a four times as big image (that is, for example go from pixel dimension 1000x2000 to 2000x4000).
However, that may be a very impractical solution, increasing render times intolerably etc. Another way to deal with this issue would be to reduce the sharp shadows the boards cast. A Dwightish "undersun" would probably make them greyer and letting the antialiasing engine do it's job more efficiently (it's coded not to reduce very sharp contrasts, because if it did, it would in effect be an unsharpen filter instead). Also, this would make the soffits more realistic.
If this doesn't work, experiment with other lighting settings, moving around the main shadow-casting light source, increasing fill light etc. Read Dwight's book!
AC4.1-AC26SWE; MacOS13.5.1; MP5,1+MBP16,1