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Position-based Weathering in CineRender

derekjackson
Expert
Hi,
I'm wondering if there's a way to achieve weathering effects based on proximity to an edge of a polygon. From what I can tell, the Weathering shader effect just smears a texture over the whole surface - I'm wanting something that takes account of position on the surface (for example, to do darker edges on asphalt roads as they near the kerb)

Is there a way of achieving this? Either through the Weathering effect or some other shader type?

Thanks.
http://www.lsiarchitects.co.uk
http://derekjackson.artstation.com
AC19 / 21 / 23 / 27
Windows 7 Intel Xeon 18Gb
4 REPLIES 4
Erwin Edel
Rockstar
https://helpcenter.graphisoft.com/guides/archicad-21/archicad-21-reference-guide/user-interface-refe...

This?
Erwin Edel, Project Lead, Leloup Architecten
www.leloup.nl

ArchiCAD 9-26NED FULL
Windows 10 Pro
Adobe Design Premium CS5
derekjackson
Expert
Thanks - I'll explore that for concave edges. It may not work for convex edges though...
http://www.lsiarchitects.co.uk
http://derekjackson.artstation.com
AC19 / 21 / 23 / 27
Windows 7 Intel Xeon 18Gb
Lingwisyer
Guru
Ambient occlusion is more about light penetration into corners... so it won't give you that much flexibility in creating a weathered effect to the edges of your materials. I have yet to find something like VrayDirt on the Cinerender Engine which can do what you're wanting...


Ling.

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Erwin Edel
Rockstar
There are two instances of AO: applied to the whole scene as an effect or applied as a procedural shader in surface channels.

This means you can use it as a layer to affect a texture, weathering effect etc, from what I understand from the help article I linked (scroll down all the way to the bottom).

Concave / rounded edges won't work most likely, as they are just a lot of small straight segments in the end.
Erwin Edel, Project Lead, Leloup Architecten
www.leloup.nl

ArchiCAD 9-26NED FULL
Windows 10 Pro
Adobe Design Premium CS5