2015-03-09 02:26 PM - last edited on 2023-05-11 12:54 PM by Noemi Balogh
2015-03-23 03:28 PM
2015-03-23 03:32 PM
2015-03-23 03:34 PM
2015-03-23 03:39 PM
2015-03-23 03:50 PM
2015-03-23 04:46 PM
stefan wrote:Sheesh!
You could start by making the model and the lights "static" so they get more advanced baked lighting.
And then increase the baking settings, e.g. adding Final Gathering, Ambient Occlusion, increase bounced lighting strength etc...
And then add some Full Screen FX from the Standard Assets Package. E.g. tone mapping, Screen Space Ambient Obscurance (SSAObs) etc...
And tweak materials. I'm still looking for decent Architectural glass.
And then dive into Light Probes and Reflection Probes. I'm still learning those.