Rendering gets stuck
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ā2020-12-28
06:28 PM
- last edited on
ā2023-05-11
11:34 AM
by
Noemi Balogh
Looking for advice here, I saw some suggestions I could try and got mixed results. The white model works fine, but I would love if I didn't have to add textures by hand later on. Physical rendering worked for a small size without grass. I tried it with grass, too, but that got stuck again. I removed the grass again, tried 2000x1200 pixels, it didn't even start to calculate anything, I only got a black image. Can somebody please help me?
My laptop has 8 GB RAM, I know that isn't exactly a lot, but it had worked well for this before. I use AC 24, my OS is Win 10, my laptop is an Acer Aspire F15, with i7 (7th gen), Geforce GTX 950M (4GB).
Thank you,
Fanni
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ā2020-12-29 12:07 PM
Your computer is really under powered for Archicad especially for visualisation tasks. You really need at least 16Gb of RAM for running Archicad efficiently, and in excess of 32Gb for rendering images of the size you are trying to produce.
Breaking down the RAM usage for a 20 Mpixel image that you are trying to produce:
0.64Gb just to display the image / preview
0.04Gb for each lighting pass (16+ passes required) so letās call it 0.64Gb
0.64Gb for the rendering pass assuming no antialiasing
1-20+Gb to load geometry into RAM
1-10Gb to load textures into RAM
2Gb to load Win10
2Gb to load Archicad
2-8Gb to load model into Archicad
As you can see we are now well over the RAM you have and will be using virtual memory which is 1000s of times slower than RAM and in windows limited to twice your real RAM
Scott
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ā2020-12-29 10:42 PM
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ā2021-01-02 03:20 AM
Each view will require differing amounts of processing and ram, you could use the render marquee option and break the view up into multiple parts and reassemble in a photo editing app
Scott
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ā2021-05-04 07:57 AM
I am operating on 32Gb of RAM and have been rendering fine on this computer until now.
It is a new project however as FanniB said, it is getting stuck at preparing, I've left it running over night and it has made no difference.
I uninstalled and reinstalled and that did not help either.
Any suggestions would be great.

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ā2021-05-04 08:07 AM
Pesto123 wrote:
Any suggestions would be great.
As Scott suggested, multiple smaller renders then stitch.
Does the scene have more lights then previously? More visible polygons? Have you checked your RAM usage for other programs in the background?
Ling.
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ā2021-05-04 09:14 AM
If, for example, you have a huge bit of terrain with a texture map on it, this will take a very long time to render.
Settings also play a part. The 'medium' and 'final' presets require a lot of time. In my opinion these are too detailed for run of the mill renders. Start with fast render settings and change things like number of reflections and the quality of the global illumination to find a balance between quality and render time.
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ā2021-05-04 11:08 AM
E.g. never use QMC + IR; you will pay with dramatic render times.
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