The problem is where do you want to go? [What is your story?] I think that individuals drawn to architectural design have potential to excel in the computer imaging and animation field, but it is truly crammed full of dullards. In Vancouver we have a computer visualization school on every streetcorner. This is why there are so many Starbucks - filling the caffeine needs of obsessive young adults busy making dancing, sparking, smoking buxom ballerinas holding ray guns or light sabers.
Cinema can help you progress your art and it has many tools to achieve this.
If you simply want a smooth animation and have access to several fast computers for distributed processing, a basic understanding is adequate.
They had this great tutorial where you made a rotating TV logo that exploded. In one or two days, you could complete this tutorial and would then go to work at a TV station making exploding logos. haha. A whole weekend used and just a taste of what can happen in the vast seas fo a professional rendering application....
In addition to the photorendering aspects, Cinema has an exquisite sketch rendering engine. And a thing called "Toon." Each of these is worth 100 experiments.
So, if you really like the idea of being a computer visualization expert, great, but do it within the confines of your firm because attempting real life buildings is the best way for an a d u l t to learn. But cut your hair and forget the disco because it is going to take a lot of extra time to become fluid with this technology.
And i don't mean that Cinema is difficult. It is that we, architects, don't have the lingo to cope with the concepts that render surfaces. "Sub-surface scattering" is easy enough, but "Stochastic" and "Mumbleicious" are difficult. Okay. I made up "Mumbleicious." But if it was real it would probably describe an attractive cheek muscle.
The last thing is vision. In the years I have spent writing and teaching on this topic, the problem most users have is "Vision." I got good at this stuff because I got angry that Archicad [in 1993] made bad renderings. "How could it be tweaked to give reasonable results?" I had a vision and tried to meet it. This being Martin Luther King Jr Day down in the Excited States "I had a dream!"
The myriad of controls in Cinema bewilder a person without vision for two reasons:
1: they don't see their final product with clarity, so what to do for refinement isn't clear to them: "Vision;Imagination"
2: they don't have the doggedness to constantly experiment, refine and redo their work to get to the next level. "Persistence; Obsession"
For instance, in my book there is an entire article on adjusting lighting and materials for a large commercial building. The objective was to match a photograph of the finished building. It is absurd in the billable hours environment, but in learning LightWorks behavior and its new lighting and material settings, that rendering took 60 hours. At the end of that process. I knew a lot about LightWorks and how to match a photo - more difficult than making a mere rendering that could have been done in less than one hour.....
Dwight Atkinson