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Visualization
About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

Rotate Material settings

fuzzytnth3
Booster
From an earlier post by Dwight I remember that to rotate a material in the LWRE you have to go to activate T Reflect to be yes.

But I seem to be missing something as it doesn't work for me. Can anyone spot what I forgotten to do or click?

tia

material90.jpg
AC versions 3.41 to 25 (UKI Full 5005).
Using AC25 5005 UKI FULL
Mac OSX 10.15.7 (19G2021) Mac Pro-2013 32gbRam AMD FirePro D500 3072 MB graphics
8 REPLIES 8
Dwight
Newcomer
Bug fixed in 10. What version you in?
Dwight Atkinson
fuzzytnth3
Booster
Latest version ie AC 10.0 (1183 Int Mac Full) and as checked this morning

Is this a difference between the USA version sorry the Canadian version and the European version maybe?
AC versions 3.41 to 25 (UKI Full 5005).
Using AC25 5005 UKI FULL
Mac OSX 10.15.7 (19G2021) Mac Pro-2013 32gbRam AMD FirePro D500 3072 MB graphics
Dwight
Newcomer
See if angle = 180 helps.
Dwight Atkinson
fuzzytnth3
Booster
Dwight wrote:
See if angle = 180 helps.
nope that didn't work. I will try rotating it in Photoshop and see if that will get around the problem.
AC versions 3.41 to 25 (UKI Full 5005).
Using AC25 5005 UKI FULL
Mac OSX 10.15.7 (19G2021) Mac Pro-2013 32gbRam AMD FirePro D500 3072 MB graphics
Barry Kelly
Moderator
fuzzytnth3 wrote:
Dwight wrote:
See if angle = 180 helps.
nope that didn't work. I will try rotating it in Photoshop and see if that will get around the problem.
Angle 90° perhaps?
Wouldn't 180° flip the texture completely upside down?
Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
fuzzytnth3
Booster
Barry wrote:
Angle 90° perhaps?
Wouldn't 180° flip the texture completely upside down?
Barry.
That's where I started as you can see in the settings screenshot above. Pretty much any angle you set it to the texture doesn't budge an inch
AC versions 3.41 to 25 (UKI Full 5005).
Using AC25 5005 UKI FULL
Mac OSX 10.15.7 (19G2021) Mac Pro-2013 32gbRam AMD FirePro D500 3072 MB graphics
Barry Kelly
Moderator
fuzzytnth3 wrote:
Barry wrote:
Angle 90° perhaps?
Wouldn't 180° flip the texture completely upside down?
Barry.
That's where I started as you can see in the settings screenshot above. Pretty much any angle you set it to the texture doesn't budge an inch
The angle for your internal engine is 90° and appears to have rotated the texture correctly.

The angle in your lightworks engine is 0° which could be why it is still vertical.
Did you try setting that one to 90°?

I haven't used the lightworks materials yet so maybe I don't know what I am talking about - just looking at the (I think) obvious.

Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Anonymous
Not applicable
I might not understand what do you need but why to change texture direction in Lightworks? Wouldn't be more convenient to set the same texture direction for Internal/OpenGL/Lightworks same time?

1. Turn off "Surface" in Internal engine alpha channel texture settings. This might look irrelevant but somehow can mess with Lightworks settings. Never use "random origin" in the same window - this one is real trouble maker.
2. Now match Lightworks settings with Internal and tweak some more to get what you want.
3. Now for the tigr's tip of the week - copy the material and and name it for example Wood_Prodema_V, where "V" is for vertical and "H" - horizontal. Keep exactly the same settings just rotate source texture by 90deg. I do this with every material that has visible direction like wood, siding, decks. If one doesn't fit change for another and it will save you lots of time trying to align texture to some mean objects.

HTH