Rotate Material settings

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2007-05-24
01:43 PM
- last edited on
2023-05-11
01:54 PM
by
Noemi Balogh
But I seem to be missing something as it doesn't work for me. Can anyone spot what I forgotten to do or click?
tia
Using AC25 5005 UKI FULL
Mac OSX 10.15.7 (19G2021) Mac Pro-2013 32gbRam AMD FirePro D500 3072 MB graphics

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2007-05-24 03:34 PM

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2007-05-24 03:39 PM

Is this a difference between the USA version sorry the Canadian version and the European version maybe?
Using AC25 5005 UKI FULL
Mac OSX 10.15.7 (19G2021) Mac Pro-2013 32gbRam AMD FirePro D500 3072 MB graphics

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2007-05-24 03:47 PM

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2007-05-24 06:56 PM
Dwight wrote:nope that didn't work. I will try rotating it in Photoshop and see if that will get around the problem.
See if angle = 180 helps.
Using AC25 5005 UKI FULL
Mac OSX 10.15.7 (19G2021) Mac Pro-2013 32gbRam AMD FirePro D500 3072 MB graphics

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2007-05-25 03:56 AM
fuzzytnth3 wrote:Angle 90° perhaps?Dwight wrote:nope that didn't work. I will try rotating it in Photoshop and see if that will get around the problem.
See if angle = 180 helps.
Wouldn't 180° flip the texture completely upside down?
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

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2007-05-25 10:24 AM
Barry wrote:That's where I started as you can see in the settings screenshot above. Pretty much any angle you set it to the texture doesn't budge an inch
Angle 90° perhaps?
Wouldn't 180° flip the texture completely upside down?
Barry.

Using AC25 5005 UKI FULL
Mac OSX 10.15.7 (19G2021) Mac Pro-2013 32gbRam AMD FirePro D500 3072 MB graphics

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2007-05-25 12:06 PM
fuzzytnth3 wrote:The angle for your internal engine is 90° and appears to have rotated the texture correctly.Barry wrote:That's where I started as you can see in the settings screenshot above. Pretty much any angle you set it to the texture doesn't budge an inch
Angle 90° perhaps?
Wouldn't 180° flip the texture completely upside down?
Barry.
The angle in your lightworks engine is 0° which could be why it is still vertical.
Did you try setting that one to 90°?
I haven't used the lightworks materials yet so maybe I don't know what I am talking about - just looking at the (I think) obvious.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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2007-05-25 12:11 PM
1. Turn off "Surface" in Internal engine alpha channel texture settings. This might look irrelevant but somehow can mess with Lightworks settings. Never use "random origin" in the same window - this one is real trouble maker.
2. Now match Lightworks settings with Internal and tweak some more to get what you want.
3. Now for the tigr's tip of the week

HTH