Texture Colors Reposted
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‎2015-03-16 04:25 AM - last edited on ‎2023-05-11 11:43 AM by Noemi Balogh
For some reason, I keep getting some sort of bug when I try to do a search.
Most of the time, I do simple renderings as they are meant to get client approval to move to the next stage. Now with Cinerender things are a lot better and I am using more materials and textures.
So my question is, is there a simple way to slightly adjust the color tone of a texture image within CineRender? With my admittedly limited rendering skills, I don't think there is, but I am hoping I wrong. For an exterior material (stone etc. ) I have adjusted sun color, but that can only do so much.
thanks,
Don
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‎2015-03-19 01:44 AM
Anyone has a suggestion for this issue? I don't want to make radical color changes to an image, but is there a way to slightly tone it from a cool grey to a warmer grey?
Thanks
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‎2015-03-19 03:22 AM
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‎2015-03-19 09:07 AM
However the more complex preset materials use a lot of layers (again much like image editing software) to create the colour. Often there are random generated 'noise' layers to reduce the repition you would get from just a texture.
A quick way to determine which settings (besides the obvious 'color') are affecting the colour settings, you can untick the settings one by one to see how they are affecting the material.
It is not so much complex as it is time consuming in my experience.
The help file is quite extensive as is the help center and I find the youtube tutorials on materials help as well.
www.leloup.nl
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‎2015-03-20 04:31 PM
Here is a method I think can give you the result you want.
Edwin is right, you can create a Channel, for example the Color channel by using Layers, id est by Layering the various Shaders onto each other.
Here is the "Brick- Red" Surface. If I expand the Color channel, I can see that there is a Shader layer under it, which is the Brick shader.
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‎2015-03-20 04:35 PM
Select the Layer item in the left pane and in the list on the right you can see that in now consists of one layer: the Brick Shader.
Click the Add Shader button above the list of layers (the "sphere with a plus sign" icon) and a new shader layer is added to the list. By default it is a Color shader. Use the little drag handle before its name to drag up the list above the Brick shader layer.
This is important because layers are applied onto each other going from bottom to top. We want to apply an effect to the Brick shader layer in this case.
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‎2015-03-20 04:58 PM
In the next step we can do something about that.
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‎2015-03-20 05:02 PM
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‎2015-03-20 05:05 PM
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‎2015-03-20 10:56 PM
Wow, how cool is that?!! I'll try it out, but that seems to be exactly what I was looking for.
thank you!!
Don