gpowless wrote:
I can't believe it was this intention, but this deformed window render is caused by Options: General Options: Sub-polygon Displacement. None of the materials in the model have displacement set but switching to medium or final render settings turns it on.
The material in question must have a displacement setting enabled otherwise it wouldn't displace when you render.
When you say "switching to medium or final render settings turns it on" I think you mean you are using the scenes to change you settings.
Yes some scenes will turn the displacement on as they are supposed to be for higher quality renders which is why they take much longer.
You can select a scene and then turn the displacement off and then 'Store' that scene as a new one that you can use in future so the displacement is always turned off.
Turning displacement off will speed up the renders.
As to what other settings will affect the speed and quality and by how much I think it will be a far bit of trial and error on the individual users part as there are so many settings to take into consideration and no 2 users will have the same models, materials, methods, requirements, etc.
Barry.
One of the forum moderators.
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