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SOLVED!

How to boolean (substract) many morphs at one time

Anonymous
Not applicable
Hello
I have many morph elements need to be substracted by one source morph,
but "substract tool" can only substract one element once --- any advice,
(PS, for simplicity, I don't want SEO)

Thanks
1 ACCEPTED SOLUTION

Accepted Solutions
Solution
Barry Kelly
Moderator
You can 'Union' those multiple morphs into one morph - but they will no longer be separate morphs.
This shouldn't be a problem if you aren't going to change or move them.
You can split them again later if need be, but that might be a tedious process.

I would just SEO.
Then you know the connection is live and will adjust if your morphs are moved.

Barry.
One of the forum moderators.
Versions 6.5 to 27
Dell XPS- i7-6700 @ 3.4Ghz, 16GB ram, GeForce GTX 960 (2GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

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3 REPLIES 3
Solution
Barry Kelly
Moderator
You can 'Union' those multiple morphs into one morph - but they will no longer be separate morphs.
This shouldn't be a problem if you aren't going to change or move them.
You can split them again later if need be, but that might be a tedious process.

I would just SEO.
Then you know the connection is live and will adjust if your morphs are moved.

Barry.
One of the forum moderators.
Versions 6.5 to 27
Dell XPS- i7-6700 @ 3.4Ghz, 16GB ram, GeForce GTX 960 (2GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Anonymous
Not applicable
OK
though there will be a bit complicated to modify again,
Thanks Kerry
Laszlo Nagy
Community Admin
Community Admin
Here is what you can do:

1. Select all Morph elements you want to subtract from, select them as Targets in the SEO Palette, and Subtract the other Morph element from them in a single step. Now, there will be an associative relationship between each of them and the Morph that was subtracted from them.
2. Now, select all the target Morhps again, and use the "Design > Convert Selection to Morph(s)'" command. Each Morph will be converted into a separate Morph element (even if their geometries collide in 3D), with the SEO applied, but no longer associated with the operator Morph element.
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