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2023-03-22 06:25 AM - last edited 3 weeks ago
Since their object was open source, I modified it to allow for more flexibility. Would be nice to be able to Call loaded storey markers, but I could not figure out how to override the text...
Ling.
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2023-03-22 11:59 AM
Thanks!
Love your signature... when it breaks, watch out for the pieces flying... they might be sharp!
2023-04-04 09:57 AM - edited 2023-04-04 11:23 AM
Updated the object to allow for the marker line to be moved and added an option to swap ground from 0 to 1.
There is an issue with the basement arrays though... One is not updating and the rest are only updating when the number of storeys is changed rather than when the number of basements change...
Ling.
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2023-04-12 11:01 AM - edited 2023-04-12 11:01 AM
Fixed the basement arrays not updating.
Added origin horizontal offset.
Fixed custom name numbering.
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2023-04-17 05:31 AM
Retain custom settings when toggling base reference
Added option to snap to project zero
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2023-04-17 11:02 AM - edited 2023-04-17 11:28 AM
Tried your object, but archicad don't want to open/charge it.
EDIT: Was a problem with my zip extractor, file ok!
2023-04-21 10:33 AM
Added option to flip individual marker heads
Added notes about adding your custom marker heads
Fixed hotspot positions when a vertical marker offset was set before turning off said marker
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2023-04-26 09:23 AM
Fixed individual flip hotspots interaction with global flip
Added option to split names across two lines
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2023-05-02 08:49 AM - edited 2023-05-03 03:13 AM
Added option to snap to project storey stucture
Added option to use project storey names
Added option to toggle off individual storey grids
Storey names retained when toggling reference storey
Bug: Toggling reference storey results in an error which can be resolved by increasing then reverting the storey count.
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2023-05-05 06:46 AM
Fixed some overlapping hotspots.
Fixed prefix numbering when ground is zero.
Bug: for some reason the grids default to "0: Off" even though the array generation should be asigning a default of "1: On"...
Bug: for some reason the basement marker offsets are shifting storey when toggling reference storey...
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |