2006-02-21 07:40 PM - last edited on 2023-05-31 10:18 AM by Rubia Torres
2006-02-21 08:55 PM
2006-02-21 09:03 PM
2006-02-21 09:29 PM
Sergio wrote:This is another thing that frustrates me. it is like one time it may work and the next it will not. i know this isn't true but there are way to many variables in some cases. Gosh...
This just in: I figured this one out just a few hours ago while tinkering around with an elevator block. Apparetnly the "easy" way to do this is to take a look at the GDL code. Somewhere in there they have the limits (usually) for some of these blocks. It's probably not the simple answer you were looking for, but it works.
Are you talking about looking at the Script when you open the GDL object from the file?
And another observation: their limits don't always make sense. Not for the elevator, nor for the fireplace. Ran into the same issue with both blocks in the past, though I suppose I can understand the reasoning for the elevator block.
2006-02-22 07:07 PM
jcude wrote:There's two ways to look at the script. The easiest/quickest is to just right-click on the object in Windows Explorer and select "Properties". The draw-back is that you can't really see all the parameters that make up the object, but at least it'll give you some idea.
Are you talking about looking at the Script when you open the GDL object from the file?
2006-02-22 08:17 PM
2006-02-22 11:07 PM
2006-02-23 09:53 AM
2006-02-23 11:59 AM
Seiss wrote:Because there are default values for all parameters that you specify when creating the GDL Library Part.
PETER -
I know nothing about GDL and I have often wondered why, when entering values in the parameter dialogs, why an error statement isn't generated as soon a value is entered that exceeds the limits of the script? Why does the script have to be run before the user is notified that he has committed an error?
2006-02-24 08:55 PM