'Banded' Photo Rendering
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‎2005-07-22 03:07 AM
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‎2005-07-27 06:50 AM
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‎2005-07-27 06:54 AM
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‎2005-07-27 07:50 AM
I know you're just trying to get through this technical mess so that you can work on the image, Scott. So, I'm jumping the gun on you by playing with your last image a little in Photoshop. After desaturating a little, the image didn't seem warm enough (is the sun color set to be yellowish?), so I applied a warming photo filter. Walls were so smooth, so added monochrome noise. (The glass being either blueish or overexposed is a function of the default glass material. You'd have to play with just a piece of the model to adjust the material settings to your satisfaction. In the attached, I just magic wanded the windows and filled with gray on layer mask to let some of the sky show through to lessen the white glare.)
I hope that we or GS can figure out what's up with the SkyObject and SunObject to cause your problems ... since these lights give a much better result, as you say.
Karl
AC 28 USA and earlier • macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
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‎2005-07-29 05:25 PM
AFA our jousting Java princess/Dueling Banjos problem, it should be noted that with the roof surfacer layer off, we were able to render in LW without banding by using the marquee (still renders banded without marquee). Figure that one out.
Finally, I’ve given up on the roof surfacer and am trying to use Karl’s bump map texture approach. In materials settings, alpha channel effects I’ve selected variations of surface and bump mapping as well as attempting to apply an emboss filter in Photoshop simulating a textured/raised surface. Of the roof materials in the attached image, try to guess which is texture mapped, and which is not. I can’t tell, so I’m sure I’m doing something wrong. Would it be possible for a brief clarification?
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‎2005-07-29 05:30 PM
Post your experiments.
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‎2005-07-29 06:08 PM
Muchas gracias for the direction.
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‎2005-07-29 06:12 PM
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‎2005-07-29 06:37 PM
Thanks
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‎2005-07-31 08:15 PM
You also bumped into the memory allocation wall. Try to render the same file on the Mac - it will work.
Greg of Graphisoft explained this. Either LW engine has a memory leak, or uses more than XP can allocate (2GB per application). As your image renders without the tile, I suppose that this is the case.
ArchiCAD since 4.55 ... 1995
HP Omen
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‎2005-08-23 09:28 PM
Finally, I am still unable to get multiple buildings of this scale to render with either Tiger or XP Pro with the roof surfacer on (enough with the horse beating). My advice; don’t try this at home.
Best regards.