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2004-07-11 11:15 AM
2004-07-11 12:20 PM
2004-07-12 05:44 AM
2004-07-12 01:10 PM
ihsan wrote:having just read your post about creating high-rise buildings, i'm guessing that what you are talking about is mapping a complete 'building' image (glass, concrete, cladding, warts and all, etc...) as a texture onto a large 3D form?
my point is how to give a certain finishing to the external building wall which gives the over all look to the building....
If I am correct this is the same material which I am applying first when giving the wall properties during the constructon of the model>>
which is also edditable..
there fore what if want to apply my own material..to give a desired look to the building ?in the 3d result aswel..
2004-07-13 06:52 AM
2004-07-13 07:33 PM
ihsan wrote:You have to create a material that will simulate the grooves. Modeling them makes no sense - you can, of course, but that is complicating too much.
My point was to apply grouves on the ext. wall material to semulate the floors levelsin the 3d in order to save using floor by floor strategy,,,