2018-07-04 05:12 AM - last edited on 2023-05-24 08:20 AM by Rubia Torres
2018-07-04 05:36 AM
2018-07-04 05:46 AM
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2018-07-04 11:44 AM
2018-07-05 03:17 AM
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2018-07-05 03:21 AM
Michael wrote:There is no link between a wall and a slab, but as you mentioned, using a marquee allows you to stretch or move all nodes inside the marquee at one time.
I wish there was a feature that tied a slab to the walls that contain it, come to think of it.
2018-07-05 06:19 PM
2018-07-06 03:36 AM
Ignacio wrote:Does this give a different result to just turning on the transparency in the T&R palette?
but just in case: it makes sense to have a 'Transparent All' GOC (transparent zones, cover fills, walls) for this kind of checkup.
2018-07-06 04:27 AM
Barry wrote:[Should have added more detail in my description of 'Transparent All'.] Yes. A GOC with rules turning All Zone Fills, All Cut Fills, All Drafting Fills, and All Cover fills, into Empty Fill with a Ø pen background. You keep only lines, including skin separators, and nothing else clutters the view. You keep only geometry, which is what you are checking. This is also good for checking within the story itself, without Trace Reference.
Ignacio wrote:Does this give a different result to just turning on the transparency in the T&R palette?
but just in case: it makes sense to have a 'Transparent All' GOC (transparent zones, cover fills, walls) for this kind of checkup.
2018-07-06 09:32 AM