Complex profiles clunky
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‎2019-02-26
01:45 AM
- last edited on
‎2023-05-24
08:14 AM
by
Rubia Torres
I have set up several profiles for walls - brick, cavity, timber frame, plasterboard, with the plasterboard allocated to be a finish rather than core for example.Problem is, when I change the hight of the wall, I have to change the height of the plasterboard skin separately.
I can really see the value in. being able to modify wall skins separately - bricks on slab set-downs, cladding past floor framing etc, but am trying to work out whether that outweighs the extra time and fiddling about with the walls for general use.
Another issue is when I use a complex profile for a wall and later decide to change that using the eyedropper to impart properties of a different complex profile, the wall loses all its height settings and uses the default settings of the new complex profile instead. I can understand that would be the case skins are modified (eg exterior cladding set-down), but not for the basic height of the wall.
Maybe its the way I have set up the complex profiles?? Thoughts??

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‎2019-02-26 02:28 AM
Ling.
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‎2019-02-26 03:23 AM
Metroworks wrote:Hi, can you post an image of how your Modifiers are set up? You can assign the top edge of the plaster to be linked to the top of the other skins so will stretch when you adjust the Wall height, and still allow to set a custom offset from the top of the Wall.
...Problem is, when I change the hight of the wall, I have to change the height of the plasterboard skin separately. ..
Graphisoft Senior Product Manager
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‎2019-02-26 05:41 AM

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‎2019-02-26 07:10 AM
Ling.
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
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‎2019-02-26 07:56 AM
From the list, I don’t see a modifier to set the height of the plasterboard though. Only for tiling and exterior.
Thanks.
Graphisoft Senior Product Manager
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‎2019-02-26 09:58 AM
https://helpcenter.graphisoft.com/knowledgebase/83614/
Szabolcs Mikó
Education Program Manager
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‎2019-02-27 04:38 AM
I have linked the batten cavity and porcelain cladding as the exterior skin height, but if I build the wall in the model - setting the wall hight to 3m high - the exterior cladding only shows at 0.5m high (the nominal height of the complex profile) until I go into the model and change the exterior skin height of all the walls.
Also, I find that if I override (using the symbol that looks like) the interior surface of the wall, it actually overrides the exterior and interior surface (as if I had the surfaces linked). Although I can override the ends surface, I can't override the interior and exterior faces of the wall independently. The workaround I have been using is to create yet another complex profile for the wall using different materials.

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‎2019-02-27 05:24 AM
Metroworks wrote:
Also, I find that if I override (using the symbol that looks like) the interior surface of the wall, it actually overrides the exterior and interior surface (as if I had the surfaces linked). Although I can override the ends surface, I can't override the interior and exterior faces of the wall independently. The workaround I have been using is to create yet another complex profile for the wall using different materials.
That is one down side of using
Ling.
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‎2019-02-27 06:26 AM
Metroworks wrote:You have linked them to the base of the wall so that is why they stay 500mm from the base when you make the wall higher.
I have linked the batten cavity and porcelain cladding as the exterior skin height, but if I build the wall in the model - setting the wall hight to 3m high - the exterior cladding only shows at 0.5m high (the nominal height of the complex profile) until I go into the model and change the exterior skin height of all the walls.
You need to link then to the top of the wall (with a zero default offset) so they will move with the top of the wall when you change its height.
Just as you have done for the exterior skin setdown, but it will be from the top.
You can just drag the anchor point (round circle).
Barry.
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