ā2019-02-26
01:45 AM
- last edited on
ā2023-05-24
08:14 AM
by
Rubia Torres
ā2019-02-26 02:28 AM
| AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
| Self-taught, bend it till it breaks | Creating a Thread |
| Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |
ā2019-02-26 03:23 AM
Metroworks wrote:Hi, can you post an image of how your Modifiers are set up? You can assign the top edge of the plaster to be linked to the top of the other skins so will stretch when you adjust the Wall height, and still allow to set a custom offset from the top of the Wall.
...Problem is, when I change the hight of the wall, I have to change the height of the plasterboard skin separately. ..
ā2019-02-26 05:41 AM
ā2019-02-26 07:10 AM
| AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
| Self-taught, bend it till it breaks | Creating a Thread |
| Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |
ā2019-02-26 07:56 AM
ā2019-02-26 09:58 AM
Szabolcs Mikó
Customer Support Operations Manager
ā2019-02-27 04:38 AM
ā2019-02-27 05:24 AM
Metroworks wrote:
Also, I find that if I override (using the symbol that looks like) the interior surface of the wall, it actually overrides the exterior and interior surface (as if I had the surfaces linked). Although I can override the ends surface, I can't override the interior and exterior faces of the wall independently. The workaround I have been using is to create yet another complex profile for the wall using different materials.
| AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
| Self-taught, bend it till it breaks | Creating a Thread |
| Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |
ā2019-02-27 06:26 AM
Metroworks wrote:You have linked them to the base of the wall so that is why they stay 500mm from the base when you make the wall higher.
I have linked the batten cavity and porcelain cladding as the exterior skin height, but if I build the wall in the model - setting the wall hight to 3m high - the exterior cladding only shows at 0.5m high (the nominal height of the complex profile) until I go into the model and change the exterior skin height of all the walls.