Directing 3D Elements to a Story
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ā2004-05-11
07:59 PM
- last edited on
ā2023-05-26
09:02 AM
by
Rubia Torres
When drawing in 3D; is there a way of locating an element in a certain story? Every element that I draw in 3D automatically goes to 1st floor. Even slabs that have the option of CURRENT STORY are placed at 1st story when the plan window is at 2nd story. If this is the way it works, so how every one else draws in 3D?
Thanks,
Joseph Harouni
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ā2004-05-12 10:19 PM
Richard wrote:But not logical since we can not change stories in 3D. I think this is what Djordje means.laszlonagy wrote:Verified (as if Laszlo needs verifying)
Seems to me that AC - based on Story Height data given in story Settings - will decide to which Story the level of your current Local Origin belongs. Then it will draw the element created in 3D at that level and on that Story. Looks completely logical to me.
Laszlo![]()
...works well over here...completely logical.
Joseph
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ā2004-05-12 11:44 PM
Djordje wrote:Djordje,
To be completely correct, place the origin at the zero level of the current storey. The elements will be created on the proper level and the storey that is active in the 2D window.
Is there a way of invoking a command and having it to place the origin at the zero level of the current story. It is not possible to fish out the zero level of the current story by moving the cursor around and finding THE hot spot?
Thanks in advance for all your valuable guidance,
Joseph Harouni
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ā2004-05-13 12:01 AM
Joseph wrote:I don't know what you mean. It is completely logical.
But not logical since we can not change stories in 3D. I think this is what Djordje means.
Joseph
You can direct 3D elements to any story in the 3D window.
Very simple...Very logical...
It is already wish that users be given

But, I believe your original question has been answered.

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ā2004-05-13 12:22 AM

You can also use the b value in your info box to determine a height from project zero.
Cheers,
Link.
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ā2004-05-13 12:58 AM
Richard wrote:I mean having the same short cut keys as Opt+5 and Opt+6 in 3D to go from one story to another with out having to go to plan window.
I don't know what you mean. It is completely logical.
Thanks,
Joseph
p.s. I voted
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ā2004-05-13 01:05 AM
Link wrote:Link,
You can use Gravity (in your coordinate box)You can also use the b value in your info box to determine a height from project zero.
Is this what Djordje means by saying "place the origin at the zero level of the current story? Or I need to wait till he wakes up tomorrow:)
Thanks,
Joseph

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ā2004-05-13 11:08 AM
Joseph wrote:No, that is the elevation of the object.Link wrote:Link,
You can use Gravity (in your coordinate box)You can also use the b value in your info box to determine a height from project zero.
Is this what Djordje means by saying "place the origin at the zero level of the current story? Or I need to wait till he wakes up tomorrow:)
Now the trick is - I just tried again, and it works, don't know what's up with my home machine where it did not work, as I knew it worked - to create the stuff in the storey space, it has to be at elevation equal or more than the storey elevation, and it will be shown on the proper storey, as Laci said.
So all is well ...
ArchiCAD since 4.55 ... 1995
HP Omen
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ā2004-05-13 09:27 PM
Djordje wrote:Djordje,
Now the trick is - I just tried again, and it works
Could you explain what the TRICK is and how it WORKS?
Thanks,
Joseph

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ā2004-05-14 08:39 PM
Joseph wrote:Yes. it also works on my home machine - if I try it after midnight, somehow it does not work every timeDjordje wrote:Djordje, Could you explain what the TRICK is and how it WORKS?
Now the trick is - I just tried again, and it works

Try this (US nomination for stories in brackets):
1. Draw a rectangle wall on the ground (first) floor.
2. Create the next floor; make note of the first (second) floor level - 2700 mm by default in the International version
3. Keep the 2D window on the ground floor
4. Go to 3D window
The next steps can be done in two ways:
4a. Place the user origin at the first (second) storey level; start drawing walls from the user origin. They will apper on the first (second) storey. The same with slabs. If you want to place objects, lock the Z by ALT-Z.
4b. Specify the level of the slab so that the top of it is at the Z level of the first (second) storey. Specify the bottom of the wall to be on the same or higher Z level. Specify the Z of the insertion point of an object so that it is the same or more than the level of that storey. Until it is in the space of the first (second) storey, it will be placed there, regardless of the storey shown in plan window.
As Laszlo suggested, using Gravity on placed slabs also helps ... Laci, could we have movies on ArchiGuide?
ArchiCAD since 4.55 ... 1995
HP Omen

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ā2004-05-14 10:44 PM
Djordje wrote:Helpful tips!
[Specify the bottom of the wall to be on the same or higher Z level.
This is slightly off-topic, but something I've never understood when working in the 3D window. I start drawing a wall as you describe with my user origin at the upper story. All is fine. If I click once to end the wall (instead of double clicking to accept the default height), I can drag up and down to set the height.
If I type 5 in the Z box, I get a 5' tall wall that starts at the user origin (my original click). The coordinate box also shows '5' in the R box. Or I can stretch downwards (or enter -5) and I still get a '5' in the R box. So far so good - looks just like the way radius works in 2D.
If instead, after gesturing upwards, I enter 5' in the R box - then I get a negative number in the Z box and the base of my wall is at 5' above the project (not user) origin - absolute 5' - and the top of the wall is at the user origin. This doesn't make sense to me. (As an aside, the wall, now completely below the upper story, still appears on the upper story plan.)
Am I doing something wrong, or shouldn't R in the 3D window behave the same way that it does in 2D and recognize which direction you have gestured with the mouse? I behaves that way when you drag, but when you make an entry, it behaves as if it is an absolute value relative to project zero.
Thanks!
Karl