2004-05-11 07:59 PM - last edited on 2023-05-26 09:02 AM by Rubia Torres
2004-05-14 10:57 PM
2004-05-14 11:41 PM
2004-05-15 06:39 AM
Karl wrote:It is relative to project zero; take another look at your screen shot! You should change the Z relative to user origin if you want to work relative to it; or input absolute values relative to project zero.
Am I doing something wrong, or shouldn't R in the 3D window behave the same way that it does in 2D and recognize which direction you have gestured with the mouse? I behaves that way when you drag, but when you make an entry, it behaves as if it is an absolute value relative to project zero.
2004-05-15 06:40 AM
Matthew wrote:Hmmm ... Matthew ... that mocha was good, not you owe me another one:
You've got two wishes going here Karl.
Consistency in 3D; stop strange snapping to project zero.
Elevations in info palette relative to current/home story.
I look forward to voting for them
2004-05-15 05:12 PM
Djordje wrote:I will ask GS about this, it hasn't come up yet.
As Laszlo suggested, using Gravity on placed slabs also helps ... Laci, could we have movies on ArchiGuide?
2004-05-15 06:22 PM
Djordje wrote:You've only confused me more!Karl wrote:It is relative to project zero; take another look at your screen shot! You should change the Z relative to user origin if you want to work relative to it; or input absolute values relative to project zero.
Am I doing something wrong, or shouldn't R in the 3D window behave the same way that it does in 2D and recognize which direction you have gestured with the mouse? I behaves that way when you drag, but when you make an entry, it behaves as if it is an absolute value relative to project zero.
2004-05-16 03:02 AM
2004-05-16 10:45 AM
Karl wrote:Oops, sorry! Misunderstood you!
The screenshot shows relative to user origin, not project zero, and Z entries behave that way. The problem is R entries. In 2D, R has nothing to do with the origin or user orign - it is a relative distance from the first click (radius dimension). In 3D, I find nothing relative about it. Entering an R value is treated as if it was an absolute Z value. Isn't this inconsistent with 2D, or am I still missing something?
2004-05-16 12:34 PM
Djordje wrote:I honestly don't understand why this is necessary. If I am stretching something in the Z direction I would expect that the value of R would be measured from where I start and not from project zero; just as it does with X and Y in both plan & 3D.
Yes, the R is inconsistent, but IMHO only because of a different playing field.
2004-05-16 01:00 PM
Matthew wrote:Djordje wrote:I honestly don't understand why this is necessary. If I am stretching something in the Z direction I would expect that the value of R would be measured from where I start and not from project zero; just as it does with X and Y in both plan & 3D.
Yes, the R is inconsistent, but IMHO only because of a different playing field.
Matthew wrote:Agreed that it would be exactly as in 2D; however, even in this case it is logical, and maybe too intelligent: if you grab the bottom node, the user origin appears at the top of the wall, and r100- yields a wall 100 units lower than the origin, while r100+ yields a wall 100 units higher. In both cases correct. If you do the horizontal (XY plane) transformation, it works just as in 2D.
It would also be nice, if I keep the cursor at my starting point, that R would be measured from the other end (top or bottom) as linear elements in X and Y do. Since stretching vertically is automatically constrained, it seems this would be easier to work out than the horizontal dimensions.
Matthew wrote:The one in my head is on vacation; last couple of days I am too fuzzy to calculate anything. Maybe four deadlines looming early next week have to do something with that?
Djordje, like you, I stick to typing Z values; using the on screen calculator when the one in my head fails me.