Issue with terrain splitting along a sheetpile wall - is it at all possible?
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2024-10-16 10:05 AM - last edited on 2024-10-16 11:35 AM by Barry Kelly
Hi,
Is there any possible way to split or divide the mesh (terrain) in two parts, one inside the sheet-pile wall and the other outside the wall?
Best regards
Jesper
Operating system used: Windows
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2024-10-16 11:42 AM
If the sheet-piles are columns or objects, then unfortunately you can not magic wand to them.
However, convert them to morphs and you can magic wand up to them.
Work on a copy that you can convert to morphs, so you can keep the original columns or objects as they are.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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2024-10-16 10:11 AM
Your mesh looks quite flat, so I was going to say simply cut a hole and then fill with a new mesh.
But if it is not level then duplicate it.
Cut a hole in one and then subtract the outer area from the copy, and then move it back into the correct place.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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2024-10-16 10:24 AM
Thank Barry,
This will probably work, but is there a way to make the cut-out follow the contour of the sheet-piles with SEO or a other method?
Best regards
Jesper
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2024-10-16 11:42 AM
If the sheet-piles are columns or objects, then unfortunately you can not magic wand to them.
However, convert them to morphs and you can magic wand up to them.
Work on a copy that you can convert to morphs, so you can keep the original columns or objects as they are.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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2024-10-16 01:36 PM
Thank's a bunch Barry 👍