2024-05-20 11:02 PM
The Morph is Solid, btw.
I have seen Rubia Torres's thread, “Morph object not showing up in "cut fill" properly?” here, but can't see any help resolving this.
Looks good in 3D - not so good in 2D Section:
Thanks guys,
Alex
Solved! Go to Solution.
2024-05-21 02:35 AM - edited 2024-05-21 02:35 AM
Check the cut surface override in the morph settings.
Barry.
2024-05-21 06:39 AM
If Barry's suggestion doesn't work, the problem could be that your morph is not solid. You can right-click on the morph and choose 'Check Solidity' to confirm. If it's not solid you will have to hunt around it and find out where the geometry has become compromised. This is often caused by lines that are not on surfaces, or faces hidden inside the volume that divide it up into more than one volume. For a morph to be considered solid the 'skin' of the morph must be seamless (no gaps) and the interior must be one continuous volume...with no subdividing faces.
2024-05-21 02:35 AM - edited 2024-05-21 02:35 AM
Check the cut surface override in the morph settings.
Barry.
2024-05-21 06:39 AM
If Barry's suggestion doesn't work, the problem could be that your morph is not solid. You can right-click on the morph and choose 'Check Solidity' to confirm. If it's not solid you will have to hunt around it and find out where the geometry has become compromised. This is often caused by lines that are not on surfaces, or faces hidden inside the volume that divide it up into more than one volume. For a morph to be considered solid the 'skin' of the morph must be seamless (no gaps) and the interior must be one continuous volume...with no subdividing faces.
2024-05-21 10:42 AM - edited 2024-05-21 11:09 AM
Thanks both Barry & Jeff.
@Barry Kelly - I'm such a doofus, it turns out that the Building Material I'd assigned to the Morph was linked to the 'Air Space' Fill 😢
@Jeff Galbraith - thanks for the reminder explaining in detail how solidity can mess things up with Morphs, and yes, if you note the opening sentence above, The Morph is Solid, btw. 😀