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2008-11-19 05:14 AM
2008-11-19 06:39 AM
2008-11-19 01:54 PM
2008-11-19 01:55 PM
2008-11-19 02:05 PM
2008-11-19 04:44 PM
2008-11-19 04:53 PM
Peter wrote:OK, I get it. The Edit Selection Set is actually a pretty good place for that then. Maybe I vote.
Thanks for your thoughts.
Laszlo / Zucoc,
I wasn't thinking of overridingeverymaterial in the whole project, only the ones that were selected. This is why I'm suggesting using the 'Edit Selection Set' tool. I would still like some parts of the model to be their original colours.
In Matthews post he gives the example of needing multiple complex profile trims each with just a different finish. Being able to ignore the materials applied using the profile manager and applying a single overriding material would be very useful in this situation. The ability to change it back to the original materials is equally important.
2008-11-19 07:12 PM
2008-11-19 08:56 PM
Karl wrote:I see what you mean; what happens when you override an objects material which has already been overriden individually? What happens if you then clear the override? What does it go back to?
Even if other elements were given material over-rides ... the checkbox would over-ride all materials (fine at first thought)...but then when you clear the checkbox, all materials would go back to what they were ... even though you had individually over-ridden the materials for various objects throughout the project originally. So, you would not return to where you began.
Karl wrote:Re-read my last post. Laszo was thinking exactly the same thing!
..For a uniform material change - that is, all materials become one [which seems to be the wish?] - the solution is to use Attribute Manager...
2008-11-20 06:37 AM