Hi, has anyone got any solutions for how to show visible light sources
in Redshift? Area Lights seems to render as black, and the Illumination
surface channel is no longer an option either. I can put a surface using
Glow to make a light look as if it...
Hi, does anyone have a good preset for a realistic glass in Redshift,
using ArchiCAD's surface editor? Or some tips? The default Glass Clear
renders as really dark. Swapping Alpha for Transparency helps, but the
reflections are really poor. Any sugge...
Hi, I'm trying to make a script where Grasshopper will populate a Zone
with objects based on data in a spreadsheet. Unfortunately there are
hundreds of potential objects that could be required, so I'll need to
access all of these within the script. A...
Hi, we're just getting used to working with AC27 (moving from AC23) and
the new folder management for attributes looks like a great improvement
at first impression. However, I've found the constant resizing of the
palette hugely annoying. When workin...
A modern timber house amongst the dense trees in a forest. Timber, light
cedar shingles, earthy muted red metal, glass. Dappled light hitting
facade and concrete paving, surrounded by trees and woodland. depth of
field, silver birch, woodland cabin
Edit: Solved it, solution in case anyone else needs it: Make sure
visibility of the Area Lights is turned off, sit them just below an
object with a Luminant surface channel applied.
I always encourage my colleagues to work to a defined ratio rather than
just 'whatever their screen space happens to be'. So compose the view as
square, 3:2, 16:9, etc. Then when you render, make sure your 3D window
and render resolution both use tha...
That's the process we use - pull the consistent elements (such as the
site) in as one main import, then import the various options separately.
You can then use Twinmotion's View Sets to organise and visualise them.
Takes time on initial export / impo...