Aligning a repeating texture to repeating elements

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2006-10-24 06:21 PM
Part of the goal is to align a photo-real texture to each individual tile (not always the same one, sometimes part of a pattern).
I'm banging my head against it since I am not having much luck aligning the origin inside the object, let alone finding a way to toggle between materials from tile to tile....
Aside from buying ArchiTile, any suggestions?

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2006-10-24 06:22 PM
TomWaltz wrote:No.
Aside from buying ArchiTile, any suggestions?
You might want to build a hotrod yourself, but not a daily driver, right?
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2006-10-24 06:46 PM
Djordje wrote:It's sometimes cheaper in the long run to build one myself that does exactly what I need/want than buying and maintaining multiple licenses of a 3rd party product.
You might want to build a hotrod yourself, but not a daily driver, right?
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2006-10-24 07:05 PM

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2006-10-24 07:46 PM
F. wrote:Tried, yes. Succeded.... no.
I do not know if understand you right, but have you tried to allign each tiles origin by VERT, COOR and BODY?
I have not had much luck figuring out the relationship and usage of those three commands. I know there are a couple pages in the GDL manual, but I am struggling to make sense of them.
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2006-10-24 08:34 PM
Do you have the GDL Cookbook 3 ?
DNC has a couple of pages explaining these commands.
Peter Devlin
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2006-10-24 09:07 PM

The four vertices are
X1/Y1/Z1 of the origin of the texture in space
X2/Y2/Z2 of the X-axis direction
X3/Y3/Z3 of the Y-axis direction
X4/Y4/Z4 of the Z-axis direction
The direction of the axis a viewed by the actual origin 0/0/0.
So the actual origin is
0/0/0
1/0/0
0/1/0
0/0/1
BASE VERT 0,0,0 ! origin VERT 1,0,0 ! X VERT 0,1,0 ! Y VERT 0,0,1 ! Z COOR 2, 1,2,3,4 BODY -1

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2006-10-24 09:20 PM
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2006-10-24 09:46 PM

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2006-10-25 10:12 AM
TomWaltz wrote:If you have the Cookbook, look at the script for the ArchiDwight object pg 2.155, which uses TEXTURE and MATERIAL to control the size of the bitmap. Also, watch the BODY -1 statements in your script. There should be one just before the script for the target object and another just after the vert/coon statements.
OK, so those 4 allow you to set the origin and direction... how do you control scale/size?
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