It seems sweep might be what you are after. Ruled might work too
Yes and no.
With those I will have to calculate the path and scale (SWEEP) or new node coordinates (RULED).
And I don't necessarily want the same polygon shape (SWEEP) or the same number of nodes (RULED) along the path.
I was hoping for something that basically places a bounding box around the elements and then reduces the scale to one end of that bounding box.
All points between the two opposite bounding box planes would be scales proportionally.
XFORM can move or skew all of the intermediate points and surfaces already, I am just hoping for some way to rescale them uniformly between the two bounding planes.
One of the forum moderators.
Versions 6.5 to 25
Dell XPS- i7-6700 @ 3.4Ghz, 16GB ram, GeForce GTX 960 (2GB), Windows 10
Dell Precision 3510 - i7 6820HQ @ 2.70GHz, 16GB RAM, AMD FirePro W5130M, Windows 10